Rust Data LabData lab · live
Live readings Servers11,837 Players77,657 Populated3,729 Fresh wipes · 3h257 Sampled every 5 min

Element card · group Vanilla · atomic number 15,335, its rank

[US] MR Staging

Online 51.222.203.216:28025 checked 8m ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 14
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 14/ 100
  2. 2 En [US] Enardo - … 6
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 6/ 50
  3. 3 Wi [NA] Willjum's… 3
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 3/ 100
  4. 4 Ru Rust Degens - … 7
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 7/ 150
  5. 5 Wi [NA] Willjum's… 4
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 4/ 175
  6. 6 He Hempville 420 … 2
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 2/ 90

Quick answers

from the figures on this page

Map and rules

What map is in play on [US] MR Staging?

The map on [US] MR Staging is procedural at size 5,250 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is [US] MR Staging configured, and what rules apply?

No gather rate appears in the name of [US] MR Staging. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

Which location is [US] MR Staging based in?

Going by its name rather than a tag, [US] MR Staging points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.222.203.216:28025.

On what Rust version does [US] MR Staging operate?

Rust network protocol 2635 and build 169120 on Linux is what [US] MR Staging uses. The protocol must match for you to join; Steam will update your game.

Does [US] MR Staging stay up, and how reliable is its uptime?

At the moment, [US] MR Staging is online. About 3 days 3 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 18 October 2026.

Is [US] MR Staging known for smooth running?

Server fps averaged 181 over the last 48 hours, with 80 as the lowest. Buildings, deployables and everything else in the world added up to as many as 129,000 entities. The highest memory usage was 6,645 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does [US] MR Staging wipe, and how often?

The record holds too few of [US] MR Staging's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 10 days 18 hours ago.

Where it appears

What should you understand from the tags [US] MR Staging carries?

gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs169120 (Build): It runs build 169120; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list [US] MR Staging publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [US] MR Staging appear in?

The Rust Data Lab lists that include [US] MR Staging are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does [US] MR Staging place?

The seven-day player-hours table has [US] MR Staging at #15,335, in the top 69% of ranked servers.

How many players does [US] MR Staging have at the moment?

Of 40 slots, 0 are taken on [US] MR Staging right now. Over seven days the mean player count is 0.

Getting on

What steps get you onto [US] MR Staging?

In Rust, press F1 and enter client.connect 51.222.203.216:28025. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://markiii-rust.co.uk/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169120,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players Player slots: 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs169120
Build It runs build 169120.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.