Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Vanilla · atomic number 15,344, its rank

Yabadabadoo

Online 51.222.244.178:60415 checked 9m ago

biweekly wipes vanilla
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe16d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 11d 14hTue 10 Nov, 05:32 UTC
  3. 25d 14hTue 24 Nov, 05:32 UTC
  4. 35d 3hThu 3 Dec, 19:00 UTCFW
  5. 39d 14hTue 8 Dec, 05:32 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:32 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 Ru Rustafied.com … 559
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  3. 3 Ru Rustopia.gg - … 33
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  4. 4 Ru Rustoria.co - … 389
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  5. 5 Ru Rusty Moose |U… 22
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  6. 6 Gr Gringers Solo … 28
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Quick answers

from the figures on this page

Map and rules

What map is in play on Yabadabadoo?

A procedural map of size 1,800 with seed 1 runs on Yabadabadoo, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Yabadabadoo set, and what settings are in force?

No gather rate appears in the name of Yabadabadoo. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

What region hosts Yabadabadoo?

No region is published by Yabadabadoo. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.222.244.178:60415 is the address it uses.

On what Rust version does Yabadabadoo operate?

Rust network protocol 2634 and build 167584 on Linux is what Yabadabadoo uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Yabadabadoo stay online?

Yabadabadoo is live as of now. About 16 days 8 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is Yabadabadoo known for smooth running?

The last 48 hours show an average of 235 server fps and a minimum of 224. Buildings, deployables and everything else in the world added up to as many as 11,782 entities. Up to 2,025 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Yabadabadoo?

Following the tag is the best the prediction can do for Yabadabadoo, whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 16 days 9 hours ago. A two-weekly wipe schedule is published in its tags.

On Yabadabadoo, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on Yabadabadoo?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game: that is the tag list Yabadabadoo publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Yabadabadoo appear in?

You will find Yabadabadoo on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Against other Rust servers, where does Yabadabadoo place?

Player hours over the last week put Yabadabadoo at #15,344, inside the top 69% of ranked servers.

How many players does Yabadabadoo have at the moment?

Of 10 slots, 0 are taken on Yabadabadoo right now. The seven-day average for this server is 0 players.

Connection

How can you connect to Yabadabadoo?

Open the console with F1 in Rust and type client.connect 51.222.244.178:60415. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.