Element card · group Community · atomic number 16,965, its rank
Death Note Server
Offline 51.38.155.213:29588 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What rules has Death Note Server set, and what settings are in force?
No gather rate appears in the name of Death Note Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
In what location does Death Note Server sit?
Nothing about a region is published by Death Note Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.38.155.213:29588 is the address it uses.
Which Rust version is Death Note Server on?
Rust network protocol 2633 and build 165217 on Linux is what Death Note Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Death Note Server stay up, and how reliable is its uptime?
Right now Death Note Server is offline, with its last appearance 32 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Death Note Server?
The record holds too few of Death Note Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 32 days 15 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Death Note Server?
The game's server browser reads the tags Death Note Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Death Note Server appear in?
You will find Death Note Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Death Note Server place?
Player hours over the last week put Death Note Server at #16,965, inside the top 72% of ranked servers.
What does the current player count on Death Note Server tell you?
The last recorded sighting of Death Note Server was 32 days 14 hours ago, and it is offline now.
Getting on
How can you connect to Death Note Server?
Open the console with F1 in Rust and type client.connect 51.38.155.213:29588. The Launch Rust button on this page does the same job through Steam.