Element card · group Community · atomic number 16,880, its rank
Paul's Test Server
Offline 51.6.180.196:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Paul's Test Server?
The map on Paul's Test Server is procedural, made by the game.
What rules has Paul's Test Server set, and what settings are in force?
Nothing in the name of Paul's Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Paul's Test Server based in?
Nothing about a region is published by Paul's Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.6.180.196:28015 is the address it uses.
What Rust version does Paul's Test Server currently run?
Rust network protocol 2633 and build 165217 on Windows is what Paul's Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Paul's Test Server stay online?
Right now Paul's Test Server is offline, with its last appearance 29 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.
Wipe days
When does Paul's Test Server wipe, and how often?
Too few wipes are on record for Paul's Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Paul's Test Server?
These are the tags Paul's Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Paul's Test Server appear in?
You will find Paul's Test Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Paul's Test Server hold among Rust servers?
Player hours over the last week put Paul's Test Server at #16,880, inside the top 71% of ranked servers.
What does the current player count on Paul's Test Server tell you?
Paul's Test Server is offline at the moment; the last sighting was 29 days 9 hours ago.
How to join
How can you connect to Paul's Test Server?
You can connect by pressing F1 in Rust and entering client.connect 51.6.180.196:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.