Rust Data LabData lab · live
Live readings Servers11,701 Players42,340 Populated3,047 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 7,785, its rank

sss

Offline 51.68.166.103:28015 checked 8h ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average1peak 2
Rank · atomic number#7,785top 35%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75115:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct22 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:07 UTC25d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 211
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 211/ 250
  2. 2 Ru Rustoria.co - … 125
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125/ 200
  3. 3 Ru Rusty Moose |E… 25
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 25/ 250
  4. 4 Ru Rustoria.co - … 13
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 13/ 250
  5. 5 Ru Rustafied.com … 25
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 25/ 100
  6. 6 Ru Rustoria.co - … 32
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 32/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on sss?

A procedural map runs on sss, generated by the game.

How is sss configured, and what rules apply?

The name of sss carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts sss?

With no region published, sss still carries the region code pol. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.68.166.103:28015 is the address it uses.

On what Rust version does sss operate?

On Windows, sss is running Rust network protocol 2635 and build 169536. Joining requires the same protocol on your game; Steam takes care of updating it.

Does sss stay up, and how reliable is its uptime?

sss is not online at the moment; the last sighting was 8 hours ago. It was online for 12 of 168 hours in the last 7 full days, which is 7% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does sss wipe, and how often?

sss's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 32 days 13 hours ago the current world was made.

Tags, lists

How should you read the tags on sss?

These are the tags sss makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169536 (Build): Build number: 169536; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rpol (Region code): Region code: pol. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does sss come up?

You will find sss on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does sss place?

sss sits at #7,785 for seven-day player hours, placing it in the top 35% of ranked servers.

How many players does sss have at the moment?

No live signal from sss right now, which was last seen 8 hours ago. A seven-day sample gives 1 players on average and 2 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Connection

What steps get you onto sss?

You can connect by pressing F1 in Rust and entering client.connect 51.68.166.103:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$rpol,v2635,gmrust,cs169536,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169536
Build Build number: 169536.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rpol
Region code Region code: pol.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.