Rust Data LabData lab · live
Live readings Servers11,883 Players104,335 Populated3,951 Fresh wipes · 3h530 Sampled every 5 min

Element card · group Community · atomic number 15,289, its rank

A Shockbyte x Discord Production Rust Server

Offline 51.79.218.247:23104 checked 5d ago

Join the experiment
Atomic mass · players now 0/ 125 0% full Room to join
7-day average0peak –
Rank · atomic number#15,289top 69%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte x Discord Production Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte x Discord Production Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.79.218.247:23104 is the address it uses.

What Rust version does A Shockbyte x Discord Production Rust Server currently run?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How reliably does A Shockbyte x Discord Production Rust Server stay online?

A Shockbyte x Discord Production Rust Server is not online at the moment; the last sighting was 5 days 21 hours ago. It was online for 46 of 168 hours in the last 7 full days, which is 27% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Wipe schedule

How often does a wipe happen on A Shockbyte x Discord Production Rust Server, and at what time?

A Shockbyte x Discord Production Rust Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 25 days ago the current world was made.

Where it appears

How should you read the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): It has 125 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

You will find A Shockbyte x Discord Production Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does A Shockbyte x Discord Production Rust Server place?

A Shockbyte x Discord Production Rust Server sits at #15,289 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on A Shockbyte x Discord Production Rust Server tell you?

No live signal from A Shockbyte x Discord Production Rust Server right now, which was last seen 5 days 21 hours ago. The seven-day average for this server is 0 players.

Connection

What steps get you onto A Shockbyte x Discord Production Rust Server?

In Rust, press F1 and enter client.connect 51.79.218.247:23104. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players It has 125 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.