Rust Data LabData lab · live
Live readings Servers11,789 Players78,653 Populated3,571 Fresh wipes · 3h243 Sampled every 5 min

Element card · group Community · atomic number 12,370, its rank

A Shockbyte Rust Server

Online 51.81.176.56:22301 checked 15m ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 2
Rank · atomic number#12,370top 56%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:22 UTC6d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 180
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 180/ 250
  2. 2 Ru Rustoria.co - … 222
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 222/ 250
  3. 3 Ru Rusty Moose |E… 643
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 643/ 675
  4. 4 Ru Rustafied.com … 39
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 39/ 100
  5. 5 Ru Rustoria.co - … 748
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 748/ 775
  6. 6 Ru Rustoria.co - … 585
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 585/ 625

Quick answers

from the figures on this page

Map and rules

What map is in play on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural at size 2,000 with seed 7, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.81.176.56:22301.

What Rust version does A Shockbyte Rust Server currently run?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does A Shockbyte Rust Server stay online?

Right now, A Shockbyte Rust Server is reachable. According to the uptime it reports, the last restart was about 3 days 3 hours ago. It was online for 125 of 168 hours in the last 7 full days, which is 74% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Is A Shockbyte Rust Server known for smooth running?

In the last 48 hours, it averaged 237 server fps, with a low of 220. The maximum entity count was 16,895, covering buildings, deployables and all else in the world. The highest memory usage was 2,795 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days ago.

How does A Shockbyte Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

The Rust Data Lab lists that include A Shockbyte Rust Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How does A Shockbyte Rust Server compare with other servers in the rankings?

The seven-day player-hours table has A Shockbyte Rust Server at #12,370, in the top 56% of ranked servers.

How full is A Shockbyte Rust Server right now?

A Shockbyte Rust Server currently shows 0 players across 2 slots. The week's figures average 0 players and top out at 2.

Getting on

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 51.81.176.56:22301, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.