Rust Data LabData lab · live
Live readings Servers11,745 Players55,760 Populated3,187 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 15,358, its rank

A Shockbyte Rust Server

Offline 51.81.179.5:27370 checked 7d ago

Join the experiment
Atomic mass · players now 0/ 12 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctTue 29 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:25 UTC16d ago 0 – running 0
Tue 29 Sep, 02:45 UTC30d ago 2 halved by day 1 14.8 days 0
Fri 25 Sep, 22:48 UTC34d ago 1 – 3.2 days 1
Fri 25 Sep, 01:00 UTC35d ago 3 – 0.9 days 1
Thu 24 Sep, 02:20 UTC35d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 72
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 72/ 250
  2. 2 Ru Rustoria.co - … 106
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 106/ 200
  3. 3 Ru Rusty Moose |E… 335
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 335/ 350
  4. 4 Ru Rustafied.com … 20
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 20/ 100
  5. 5 Ru Rustoria.co - … 419
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 419/ 450
  6. 6 Ru Rustoria.co - … 304
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 304/ 325

Quick answers

from the figures on this page

Settings and map

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 12313 runs on A Shockbyte Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 51.81.179.5:27370.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does A Shockbyte Rust Server stay online?

Right now A Shockbyte Rust Server is offline, with its last appearance 7 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on A Shockbyte Rust Server?

With no fixed rhythm, A Shockbyte Rust Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 3 hours ago.

How does A Shockbyte Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

What should you understand from the tags A Shockbyte Rust Server carries?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does A Shockbyte Rust Server place?

Player hours over the last week put A Shockbyte Rust Server at #15,358, inside the top 69% of ranked servers.

What does the current player count on A Shockbyte Rust Server tell you?

A Shockbyte Rust Server is offline at the moment; the last sighting was 7 days 22 hours ago.

Connection

What is the way to join A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 51.81.179.5:27370, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players 12 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.