Element card · group Modded · atomic number 15,479, its rank
Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Rust @ ServerProject.net?
The map on Rust @ ServerProject.net is procedural at size 3,000 with seed 11124, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Rust @ ServerProject.net set, and what settings are in force?
Nothing in the name of Rust @ ServerProject.net gives a gather rate. A group can hold 4 players at most (quad). Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Rust @ ServerProject.net sit?
There is no region on record for Rust @ ServerProject.net. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.83.172.143:29004.
Which Rust version is Rust @ ServerProject.net on?
On Linux, Rust @ ServerProject.net is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Rust @ ServerProject.net stay up, and how reliable is its uptime?
Right now Rust @ ServerProject.net is offline, with its last appearance 16 days 11 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Rust @ ServerProject.net, and at what time?
Rust @ ServerProject.net's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 18 hours ago.
Tags, lists
Which meanings sit behind the tags on Rust @ ServerProject.net?
The game's server browser reads the tags Rust @ ServerProject.net publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Rust @ ServerProject.net appear in?
These themed Rust Data Lab lists carry Rust @ ServerProject.net: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player numbers
Against other Rust servers, where does Rust @ ServerProject.net place?
The seven-day player-hours table has Rust @ ServerProject.net at #15,479, in the top 71% of ranked servers. The quad ranking puts it at #603.
What does the current player count on Rust @ ServerProject.net tell you?
Rust @ ServerProject.net is offline at the moment; the last sighting was 16 days 11 hours ago.
Getting on
What is the way to join Rust @ ServerProject.net?
You can connect by pressing F1 in Rust and entering client.connect 51.83.172.143:29004, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://ServerProject.net/en.