Rust Data LabData lab · live
Live readings Servers11,733 Players61,573 Populated3,391 Fresh wipes · 3h186 Sampled every 5 min

Element card · group Modded · atomic number 6,664, its rank

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 9m ago

quad moddedoxide
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,664top 30%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC17d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ку [RU] Кубань PV… 8
    [RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 8/ 60
  2. 2 Ge Geležinis Mišk… 4
    Geležinis Miškas quad · 6 on average 4/ 99
  3. 3 Ma #MAGIC JUMP | … 9
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 9/ 80
  4. 4 Ru Rustoria.co -U… 18
    Rustoria.co -Us Mondays NA · quad · 3 on average 18/ 300
  5. 5 Lu LusoTuga Prime… 1
    LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 1/ 100
  6. 6 Ca Canadian Chill… 0
    Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe NA · quad · weekly · 3 on average 0/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust @ ServerProject.net?

Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Rust @ ServerProject.net?

No gather rate appears in the name of Rust @ ServerProject.net. You get up to 4 players per group (quad). survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does Rust @ ServerProject.net sit?

No region is published by Rust @ ServerProject.net. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.83.172.143:29028 is the address it uses.

Which Rust version is Rust @ ServerProject.net on?

On Linux, Rust @ ServerProject.net is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust @ ServerProject.net stay up, and how reliable is its uptime?

Right now, Rust @ ServerProject.net is reachable. About 6 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Rust @ ServerProject.net hold a steady performance?

The last 48 hours show an average of 60 server fps and a minimum of 60. The maximum entity count was 51,251, covering buildings, deployables and all else in the world. The highest memory usage was 2,005 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Rust @ ServerProject.net?

Too few wipes are on record for Rust @ ServerProject.net to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 23 hours ago.

On Rust @ ServerProject.net, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

What should you understand from the tags Rust @ ServerProject.net carries?

gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Rust @ ServerProject.net publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust @ ServerProject.net appear in?

You will find Rust @ ServerProject.net on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player numbers

How does Rust @ ServerProject.net compare with other servers in the rankings?

Rust @ ServerProject.net sits at #6,664 for seven-day player hours, placing it in the top 30% of ranked servers. The quad ranking puts it at #380.

How many players does Rust @ ServerProject.net have at the moment?

Of 500 slots, 0 are taken on Rust @ ServerProject.net right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 1 players.

How to join

What is the way to join Rust @ ServerProject.net?

In Rust, press F1 and enter client.connect 51.83.172.143:29028. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://ServerProject.net/en.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players Player slots: 500.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.