Rust Data LabData lab · live
Live readings Servers11,652 Players47,233 Populated3,140 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

trio biweekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69% · #2563 in EU
Last wipe10d agobiweekly schedule
Next wipe3d 15hMon 2 Nov, 00:08 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #520 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 3d 15h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 3d 15hMon 2 Nov, 00:08 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 17d 15hMon 16 Nov, 00:08 UTC
  4. 31d 15hMon 30 Nov, 00:08 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustafied.com … 14
    Rustafied.com - EU Trio EU · trio · biweekly · 76 on average 14/ 100
  2. 2 Cz CZ/SK #Začáteč… 1
    CZ/SK #Začátečníci# EU · trio · biweekly · 2 on average 1/ 50
  3. 3 Ru RustSpain.com … 47
    RustSpain.com | EU Trio Mondays EU · trio · weekly · 64 on average 47/ 200
  4. 4 Ru 404 RUST SOLO/… 27
    404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 16 on average 27/ 550
  5. 5 Ru 404 RUST SOLO/… 0
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 0/ 550
  6. 6 Ru 404 RUST SOLO/… 7
    404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average 7/ 550

Quick answers

from the figures on this page

Server setup

What map is in play on CSE Network | Rust | DEV?

A procedural map runs on CSE Network | Rust | DEV, generated by the game.

How is CSE Network | Rust | DEV configured, and what rules apply?

Nothing in the name of CSE Network | Rust | DEV gives a gather rate. The group cap is 3 players (trio). survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does CSE Network | Rust | DEV sit?

CSE Network | Rust | DEV gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.83.197.88:28015 is the address it uses.

Which Rust version is CSE Network | Rust | DEV on?

Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does CSE Network | Rust | DEV stay online?

CSE Network | Rust | DEV is not online at the moment; the last sighting was 5 days 21 hours ago. It was online for 15 of 168 hours in the last 7 full days, which is 9% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipes and resets

How often does a wipe happen on CSE Network | Rust | DEV, and at what time?

The prediction for CSE Network | Rust | DEV follows its tag, as too few wipes are on record to confirm the schedule. On Monday 2 November at 00:08 UTC the next wipe falls due. Counting back, the current world began 10 days 8 hours ago. Wipes every two weeks are what its tags set out.

How does CSE Network | Rust | DEV look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 19 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on CSE Network | Rust | DEV?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts3 (Group limit): The team limit is 3; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server: that is the tag list CSE Network | Rust | DEV publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CSE Network | Rust | DEV come up?

You will find CSE Network | Rust | DEV on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Trio Rust servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

What position does CSE Network | Rust | DEV hold among Rust servers?

Seven-day player hours place CSE Network | Rust | DEV at #15,335 overall, #2,563 in Europe and in the top 69% of ranked servers. In the trio category it ranks #520.

How many players does CSE Network | Rust | DEV have at the moment?

CSE Network | Rust | DEV is offline at the moment; the last sighting was 5 days 21 hours ago. Over seven days the mean player count is 0.

How to join

What steps get you onto CSE Network | Rust | DEV?

Open the console with F1 in Rust and type client.connect 51.83.197.88:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 is the slot count.
ts3
Group limit The team limit is 3.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.