Element card · group Community · atomic number 15,268, its rank
4Netplayers Rust Server
Offline 51.83.238.197:28100 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC12d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC18d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC25d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has 4Netplayers Rust Server set, and what settings are in force?
Nothing in the name of 4Netplayers Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.83.238.197:28100.
What Rust version does 4Netplayers Rust Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is 4Netplayers Rust Server for staying online?
Currently offline, 4Netplayers Rust Server was last seen 10 hours ago. According to the uptime it reports, the last restart was about 3 days 1 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.
Does 4Netplayers Rust Server hold a steady performance?
In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 91,494, including buildings, deployables and all other world items. Up to 2,827 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does 4Netplayers Rust Server wipe, and how often?
No next wipe can be predicted on 4Netplayers Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 2 hours ago.
What does a typical wipe day on 4Netplayers Rust Server involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 18 hours in. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Tags, lists
How should you read the tags on 4Netplayers Rust Server?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list 4Netplayers Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?
These themed Rust Data Lab lists carry 4Netplayers Rust Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does 4Netplayers Rust Server hold among Rust servers?
The seven-day player-hours table has 4Netplayers Rust Server at #15,268, in the top 68% of ranked servers.
How many players does 4Netplayers Rust Server have at the moment?
The last recorded sighting of 4Netplayers Rust Server was 10 hours ago, and it is offline now. The seven-day average for this server is 0 players.
How to join
How can you connect to 4Netplayers Rust Server?
In Rust, press F1 and enter client.connect 51.83.238.197:28100. Or click Launch Rust here to open Rust via Steam and connect automatically.