Rust Data LabData lab · live
Live readings Servers11,817 Players87,514 Populated3,688 Fresh wipes · 3h401 Sampled every 5 min

Element card · group Community · atomic number 15,268, its rank

4Netplayers Rust Server

Offline 51.83.238.197:28100 checked 10h ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,268top 68%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0005:0012:0020:0003:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0005:0012:0020:0003:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC12d ago 2 – running 0
Sun 11 Oct, 18:38 UTC18d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 201
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  2. 2 Ru Rustoria.co - … 273
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273/ 300
  3. 3 Ru Rusty Moose |E… 757
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 757/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 839
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 839/ 900
  6. 6 Ru Rustoria.co - … 662
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 662/ 725

Quick answers

from the figures on this page

Settings and map

What map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has 4Netplayers Rust Server set, and what settings are in force?

Nothing in the name of 4Netplayers Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.83.238.197:28100.

What Rust version does 4Netplayers Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is 4Netplayers Rust Server for staying online?

Currently offline, 4Netplayers Rust Server was last seen 10 hours ago. According to the uptime it reports, the last restart was about 3 days 1 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Does 4Netplayers Rust Server hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 91,494, including buildings, deployables and all other world items. Up to 2,827 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

No next wipe can be predicted on 4Netplayers Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 2 hours ago.

What does a typical wipe day on 4Netplayers Rust Server involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 18 hours in. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Tags, lists

How should you read the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list 4Netplayers Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?

These themed Rust Data Lab lists carry 4Netplayers Rust Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does 4Netplayers Rust Server hold among Rust servers?

The seven-day player-hours table has 4Netplayers Rust Server at #15,268, in the top 68% of ranked servers.

How many players does 4Netplayers Rust Server have at the moment?

The last recorded sighting of 4Netplayers Rust Server was 10 hours ago, and it is offline now. The seven-day average for this server is 0 players.

How to join

How can you connect to 4Netplayers Rust Server?

In Rust, press F1 and enter client.connect 51.83.238.197:28100. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.