Rust Data LabData lab · live
Live readings Servers11,590 Players33,807 Populated2,855 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Modded · atomic number 15,423, its rank

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 2d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:12 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 1
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average 1/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 So [EA] Softcore 1 28
    [EA] Softcore 1 quad · monthly · 69 on average 28/ 350
  4. 4 Fa [US] Facepunch… 41
    [US] Facepunch Softcore 2 NA · quad · monthly · 60 on average 41/ 300
  5. 5 Re Reddit.com/r/P… 32
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 36 on average 32/ 150
  6. 6 Ru Rusty Sporks P… 6
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average 6/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers.The.special.forces?

The map on 4Netplayers.The.special.forces is procedural at size 4,500 with seed 1382625960, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on 4Netplayers.The.special.forces?

Nothing in the name of 4Netplayers.The.special.forces gives a gather rate. A group can hold 4 players at most (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts 4Netplayers.The.special.forces?

No region is published by 4Netplayers.The.special.forces. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.89.152.8:32600.

Which Rust version is 4Netplayers.The.special.forces on?

On Linux, 4Netplayers.The.special.forces is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is 4Netplayers.The.special.forces for staying online?

4Netplayers.The.special.forces is not online at the moment; the last sighting was 2 days 16 hours ago. It was online for 109 of 168 hours in the last 7 full days, which is 65% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Wipes and resets

What is the wiping pattern on 4Netplayers.The.special.forces?

Too few wipes are on record for 4Netplayers.The.special.forces to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 18 hours ago.

What does a typical wipe day on 4Netplayers.The.special.forces involve?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags 4Netplayers.The.special.forces carries?

These are the tags 4Netplayers.The.special.forces makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp10 (Max players): 10 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers.The.special.forces appear in?

You will find 4Netplayers.The.special.forces on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Population

What position does 4Netplayers.The.special.forces hold among Rust servers?

The seven-day player-hours table has 4Netplayers.The.special.forces at #15,423, in the top 69% of ranked servers. In the quad category it ranks #627.

How many players does 4Netplayers.The.special.forces have at the moment?

The last recorded sighting of 4Netplayers.The.special.forces was 2 days 16 hours ago, and it is offline now. The seven-day average for this server is 0 players.

Getting on

How can you connect to 4Netplayers.The.special.forces?

In Rust, press F1 and enter client.connect 51.89.152.8:32600. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp10
Max players 10 is the slot count.
ts4
Group limit No team may exceed 4.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.