Element card · group Modded · atomic number 15,423, its rank
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 4Netplayers.The.special.forces?
The map on 4Netplayers.The.special.forces is procedural at size 4,500 with seed 1382625960, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on 4Netplayers.The.special.forces?
Nothing in the name of 4Netplayers.The.special.forces gives a gather rate. A group can hold 4 players at most (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts 4Netplayers.The.special.forces?
No region is published by 4Netplayers.The.special.forces. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.89.152.8:32600.
Which Rust version is 4Netplayers.The.special.forces on?
On Linux, 4Netplayers.The.special.forces is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How dependable is 4Netplayers.The.special.forces for staying online?
4Netplayers.The.special.forces is not online at the moment; the last sighting was 2 days 16 hours ago. It was online for 109 of 168 hours in the last 7 full days, which is 65% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipes and resets
What is the wiping pattern on 4Netplayers.The.special.forces?
Too few wipes are on record for 4Netplayers.The.special.forces to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 18 hours ago.
What does a typical wipe day on 4Netplayers.The.special.forces involve?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Where it appears
What should you understand from the tags 4Netplayers.The.special.forces carries?
These are the tags 4Netplayers.The.special.forces makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp10 (Max players): 10 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does 4Netplayers.The.special.forces appear in?
You will find 4Netplayers.The.special.forces on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Population
What position does 4Netplayers.The.special.forces hold among Rust servers?
The seven-day player-hours table has 4Netplayers.The.special.forces at #15,423, in the top 69% of ranked servers. In the quad category it ranks #627.
How many players does 4Netplayers.The.special.forces have at the moment?
The last recorded sighting of 4Netplayers.The.special.forces was 2 days 16 hours ago, and it is offline now. The seven-day average for this server is 0 players.
Getting on
How can you connect to 4Netplayers.The.special.forces?
In Rust, press F1 and enter client.connect 51.89.152.8:32600. Or click Launch Rust here to open Rust via Steam and connect automatically.