Element card · group Community · atomic number 15,264, its rank
Takaro Dev
Offline 52.162.137.100:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Takaro Dev?
A procedural map runs on Takaro Dev, generated by the game.
What settings and rules apply on Takaro Dev?
The name of Takaro Dev carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.
Server details
Which location is Takaro Dev based in?
No region is published by Takaro Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 52.162.137.100:28015 is the address it uses.
On what Rust version does Takaro Dev operate?
Rust network protocol 2635 and build 168909 on Linux is what Takaro Dev uses. The protocol must match for you to join; Steam will update your game.
How dependable is Takaro Dev for staying online?
Currently offline, Takaro Dev was last seen 4 days 3 hours ago. It was online for 0 of 72 hours in the last 3 full days, which is 0% uptime. It first appeared to Rust Data Lab on 26 October 2026.
Wipes and resets
What is the wiping pattern on Takaro Dev?
Takaro Dev's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 3 hours ago.
Tags, lists
Which meanings sit behind the tags on Takaro Dev?
These are the tags Takaro Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Takaro Dev come up?
These themed Rust Data Lab lists carry Takaro Dev: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Takaro Dev place?
The seven-day player-hours table has Takaro Dev at #15,264, in the top 69% of ranked servers.
How full is Takaro Dev right now?
Takaro Dev is offline at the moment; the last sighting was 4 days 3 hours ago. The past week gives an average of 0 players.
How to join
What steps get you onto Takaro Dev?
In Rust, press F1 and enter client.connect 52.162.137.100:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.