Rust Data LabData lab · live
Live readings Servers11,768 Players69,537 Populated3,438 Fresh wipes · 3h214 Sampled every 5 min

Element card · group Community · atomic number 16,670, its rank

TideRust October Quad Preview

Offline 54.38.145.171:28015 checked 28d ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#16,670top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 131
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 131/ 250
  2. 2 Ru Rustoria.co - … 161
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 161/ 200
  3. 3 Ru Rusty Moose |E… 534
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 534/ 575
  4. 4 Ru Rustafied.com … 30
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 30/ 100
  5. 5 Ru Rustoria.co - … 604
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 604/ 650
  6. 6 Ru Rustoria.co - … 488
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 488/ 525

Quick answers

from the figures on this page

Server setup

What map is in play on TideRust October Quad Preview?

The map on TideRust October Quad Preview is procedural, made by the game.

How is TideRust October Quad Preview configured, and what rules apply?

The name of TideRust October Quad Preview carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts TideRust October Quad Preview?

Nothing about a region is published by TideRust October Quad Preview. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 54.38.145.171:28015.

On what Rust version does TideRust October Quad Preview operate?

On Windows, TideRust October Quad Preview is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does TideRust October Quad Preview stay up, and how reliable is its uptime?

Currently offline, TideRust October Quad Preview was last seen 28 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe days

What is the wiping pattern on TideRust October Quad Preview?

TideRust October Quad Preview's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 28 days 21 hours ago the current world was made.

Lists and tags

How should you read the tags on TideRust October Quad Preview?

The game's server browser reads the tags TideRust October Quad Preview publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TideRust October Quad Preview come up?

These themed Rust Data Lab lists carry TideRust October Quad Preview: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does TideRust October Quad Preview hold among Rust servers?

Player hours over the last week put TideRust October Quad Preview at #16,670, inside the top 70% of ranked servers.

How full is TideRust October Quad Preview right now?

No live signal from TideRust October Quad Preview right now, which was last seen 28 days 20 hours ago.

Connection

How can you connect to TideRust October Quad Preview?

You can connect by pressing F1 in Rust and entering client.connect 54.38.145.171:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players It has 500 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.