Element card · group Modded · atomic number 15,341, its rank
US Testing Server
Online NA 54.39.102.131:21015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:30 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 21:21 UTC14d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 13:30 UTC15d ago | 0 | – | 0.3 days | 0 |
| Tue 13 Oct, 13:21 UTC16d ago | 0 | – | 1 days | 0 |
| Tue 13 Oct, 01:44 UTC16d ago | 0 | – | 0.5 days | 0 |
| Sat 26 Sep, 20:50 UTC32d ago | 0 | – | 16.2 days | 0 |
| Fri 25 Sep, 23:26 UTC33d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on US Testing Server?
A procedural map of size 1,024 with seed 1337 runs on US Testing Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: CraggyIsland.
How is US Testing Server configured, and what rules apply?
Nothing in the name of US Testing Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
In what location does US Testing Server sit?
With its NA tag, US Testing Server places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 54.39.102.131:21015.
What Rust version does US Testing Server currently run?
On Windows, US Testing Server is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
Does US Testing Server stay up, and how reliable is its uptime?
Right now, US Testing Server is reachable. The uptime it reports suggests it restarted roughly 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Is US Testing Server known for smooth running?
In the last 48 hours, it averaged 20 server fps, with a low of 18. The maximum entity count was 2,900, covering buildings, deployables and all else in the world. The highest memory usage was 632 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on US Testing Server?
There is no next wipe to predict for US Testing Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 19 hours ago.
What does a typical wipe day on US Testing Server involve?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on US Testing Server?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America: that is the tag list US Testing Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does US Testing Server appear in?
You will find US Testing Server on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does US Testing Server place?
Seven-day player hours place US Testing Server at #15,341 overall, #1,503 in North America and in the top 69% of ranked servers.
What does the current player count on US Testing Server tell you?
A snapshot of US Testing Server shows 0 players online. The past week gives an average of 0 players.
Getting on
How can you connect to US Testing Server?
Open the console with F1 in Rust and type client.connect 54.39.102.131:21015. The Launch Rust button on this page does the same job through Steam.