Element card · group Modded · atomic number 15,290, its rank
US Testing Server
Online NA 54.39.102.131:22015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC5h ago | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | 0 | – | – | 0 |
| Thu 15 Oct, 23:30 UTC14d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC16d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC33d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on US Testing Server?
A procedural map of size 1,024 with seed 1337 runs on US Testing Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: CraggyIsland.
How is US Testing Server configured, and what rules apply?
No gather rate appears in the name of US Testing Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts US Testing Server?
With its NA tag, US Testing Server places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 54.39.102.131:22015.
On what Rust version does US Testing Server operate?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does US Testing Server stay online?
Right now, US Testing Server is reachable. The uptime it reports suggests it restarted roughly 4 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 26 September 2026.
Is US Testing Server known for smooth running?
Server fps averaged 20 over the last 48 hours, with 19 as the lowest. The maximum entity count was 2,991, covering buildings, deployables and all else in the world. Up to 711 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on US Testing Server?
No next wipe can be predicted on US Testing Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 hours ago.
On US Testing Server, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Where it appears
Which meanings sit behind the tags on US Testing Server?
These are the tags US Testing Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does US Testing Server appear in?
The Rust Data Lab lists that include US Testing Server are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does US Testing Server hold among Rust servers?
US Testing Server is #15,290 on seven-day player hours, #1,497 in North America, and in the top 69% of all ranked servers.
How many players does US Testing Server have at the moment?
US Testing Server has 0 players at the moment. The past week gives an average of 0 players.
Connection
How can you connect to US Testing Server?
You can connect by pressing F1 in Rust and entering client.connect 54.39.102.131:22015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.