Rust Data LabData lab · live
Live readings Servers11,631 Players52,165 Populated3,145 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Modded · atomic number 15,261, its rank

US Testing Server

Online NA 54.39.102.131:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,261top 69% · #1489 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0510152009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC14d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC17d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC33d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC33d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC34d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 16
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average 16/ 100
  2. 2 En [US] Enardo - … 13
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average 13/ 50
  3. 3 Wi [NA] Willjum's… 32
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 32/ 100
  4. 4 Ru Rust Degens - … 1
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 1/ 150
  5. 5 Wi [NA] Willjum's… 4
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 4/ 175
  6. 6 He Hempville 420 … 3
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 3/ 90

Quick answers

from the figures on this page

Server setup

What map is in play on US Testing Server?

US Testing Server runs a procedural map of size 3,700 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What rules has US Testing Server set, and what settings are in force?

The name of US Testing Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts US Testing Server?

US Testing Server gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 54.39.102.131:28015 is the address it uses.

Which Rust version is US Testing Server on?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does US Testing Server stay up, and how reliable is its uptime?

At the moment, US Testing Server is online. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Does US Testing Server hold a steady performance?

Server fps averaged 20 over the last 48 hours, with 20 as the lowest. The maximum entity count was 69,559, covering buildings, deployables and all else in the world. Memory use peaked at 2,049 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on US Testing Server?

No next wipe can be predicted on US Testing Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 7 hours ago.

What does a typical wipe day on US Testing Server involve?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on US Testing Server?

The game's server browser reads the tags US Testing Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): It runs build 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does US Testing Server appear in?

You will find US Testing Server on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does US Testing Server compare with other servers in the rankings?

US Testing Server is #15,261 on seven-day player hours, #1,489 in North America, and in the top 69% of all ranked servers.

What does the current player count on US Testing Server tell you?

The current count for US Testing Server is 0 players. The past week gives an average of 0 players.

Connection

How can you connect to US Testing Server?

You can connect by pressing F1 in Rust and entering client.connect 54.39.102.131:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167584
Build It runs build 167584.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.