Element card · group Modded · atomic number 15,261, its rank
US Testing Server
Online NA 54.39.102.131:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC14d ago | 0 | – | running | 0 |
| Thu 15 Oct, 09:31 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 17:31 UTC15d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 01:31 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:45 UTC17d ago | 0 | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC33d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC33d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC34d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on US Testing Server?
US Testing Server runs a procedural map of size 3,700 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What rules has US Testing Server set, and what settings are in force?
The name of US Testing Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts US Testing Server?
US Testing Server gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 54.39.102.131:28015 is the address it uses.
Which Rust version is US Testing Server on?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does US Testing Server stay up, and how reliable is its uptime?
At the moment, US Testing Server is online. According to the uptime it reports, the last restart was about 20 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 25 September 2026.
Does US Testing Server hold a steady performance?
Server fps averaged 20 over the last 48 hours, with 20 as the lowest. The maximum entity count was 69,559, covering buildings, deployables and all else in the world. Memory use peaked at 2,049 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on US Testing Server?
No next wipe can be predicted on US Testing Server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 7 hours ago.
What does a typical wipe day on US Testing Server involve?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on US Testing Server?
The game's server browser reads the tags US Testing Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): It runs build 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): The server browser files it under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does US Testing Server appear in?
You will find US Testing Server on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does US Testing Server compare with other servers in the rankings?
US Testing Server is #15,261 on seven-day player hours, #1,489 in North America, and in the top 69% of all ranked servers.
What does the current player count on US Testing Server tell you?
The current count for US Testing Server is 0 players. The past week gives an average of 0 players.
Connection
How can you connect to US Testing Server?
You can connect by pressing F1 in Rust and entering client.connect 54.39.102.131:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.