Rust Data LabData lab · live
Live readings Servers11,715 Players57,218 Populated3,311 Fresh wipes · 3h174 Sampled every 5 min

Element card · group Community · atomic number 14,938, its rank

SiliconDude STAGE2 Livestock

Online 57.128.22.198:28515 checked 10m ago

Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#14,938top 67%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 17 SepThu 17 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 21:10 UTC41d ago 0 – running 0
Thu 17 Sep, 02:32 UTC42d ago 1 – 0.8 days 0
Tue 15 Sep, 20:45 UTC43d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 421
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 421/ 400
  2. 2 Ru Rustoria.co - … 346
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 346/ 350
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 35/ 250
  4. 4 Ru Rustoria.co - … 30
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 30/ 250
  5. 5 Ru Rustafied.com … 50
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50/ 100
  6. 6 Ru Rustoria.co - … 141
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 141/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on SiliconDude STAGE2 Livestock?

The map on SiliconDude STAGE2 Livestock is procedural at size 5,000, made by the game.

What rules has SiliconDude STAGE2 Livestock set, and what settings are in force?

The name of SiliconDude STAGE2 Livestock carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

Server details

Which location is SiliconDude STAGE2 Livestock based in?

Nothing about a region is published by SiliconDude STAGE2 Livestock. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 57.128.22.198:28515 is the address it uses.

Which Rust version is SiliconDude STAGE2 Livestock on?

Rust network protocol 2635 and build 169070 on Windows is what SiliconDude STAGE2 Livestock uses. The protocol must match for you to join; Steam will update your game.

Does SiliconDude STAGE2 Livestock stay up, and how reliable is its uptime?

Right now, SiliconDude STAGE2 Livestock is reachable. The uptime it reports suggests it restarted roughly 4 days 16 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does SiliconDude STAGE2 Livestock perform?

The last 48 hours show an average of 69 server fps and a minimum of 61. Buildings, deployables and everything else in the world added up to as many as 134,000 entities. The highest memory usage was 3,654 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on SiliconDude STAGE2 Livestock, and at what time?

With no fixed rhythm, SiliconDude STAGE2 Livestock wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.

On SiliconDude STAGE2 Livestock, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on SiliconDude STAGE2 Livestock?

The game's server browser reads the tags SiliconDude STAGE2 Livestock publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169070 (Build): It runs build 169070; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does SiliconDude STAGE2 Livestock come up?

These themed Rust Data Lab lists carry SiliconDude STAGE2 Livestock: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does SiliconDude STAGE2 Livestock compare with other servers in the rankings?

Player hours over the last week put SiliconDude STAGE2 Livestock at #14,938, inside the top 67% of ranked servers.

How full is SiliconDude STAGE2 Livestock right now?

SiliconDude STAGE2 Livestock has 0 players at the moment. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

What is the way to join SiliconDude STAGE2 Livestock?

In Rust, press F1 and enter client.connect 57.128.22.198:28515. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169070,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169070
Build It runs build 169070.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.