Element card · group Community · atomic number 15,998, its rank
nameserver
Offline 57.128.231.90:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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4
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5
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6
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Quick answers
from the figures on this pageServer setup
What map is in play on nameserver?
A procedural map runs on nameserver, generated by the game.
How is nameserver configured, and what rules apply?
The name of nameserver carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
Which location is nameserver based in?
Nothing about a region is published by nameserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 57.128.231.90:28015.
Which Rust version is nameserver on?
Rust network protocol 2633 and build 165217 on Windows is what nameserver uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is nameserver for staying online?
Right now nameserver is offline, with its last appearance 24 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.
Wipes and resets
What is the wiping pattern on nameserver?
The record holds too few of nameserver's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 13 hours ago.
Where it appears
What should you understand from the tags nameserver carries?
The game's server browser reads the tags nameserver publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does nameserver come up?
These themed Rust Data Lab lists carry nameserver: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does nameserver compare with other servers in the rankings?
Player hours over the last week put nameserver at #15,998, inside the top 70% of ranked servers.
How full is nameserver right now?
No live signal from nameserver right now, which was last seen 24 days 17 hours ago.
Getting on
What steps get you onto nameserver?
Open the console with F1 in Rust and type client.connect 57.128.231.90:28015. The Launch Rust button on this page does the same job through Steam.