Rust Data LabData lab · live
Live readings Servers11,837 Players77,657 Populated3,729 Fresh wipes · 3h257 Sampled every 5 min

Element card · group Community · atomic number 14,326, its rank

RUST PVE [RU] staging

Offline 57.129.14.116:28115 checked 8h ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,326top 64%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 06:09 UTC8h ago – – running 1
Fri 23 Oct, 15:34 UTC5d ago 1 – – 0
Fri 16 Oct, 05:52 UTC13d ago 1 halved by day 3 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 555
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 555/ 625
  2. 2 Ru Rustoria.co - … 411
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411/ 450
  3. 3 Ru Rusty Moose |E… 175
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 175/ 250
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  5. 5 Ru Rustoria.co - … 178
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 178/ 250
  6. 6 Ru Rustoria.co - … 346
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 346/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on RUST PVE [RU] staging?

The map on RUST PVE [RU] staging is procedural, made by the game.

What rules has RUST PVE [RU] staging set, and what settings are in force?

Nothing in the name of RUST PVE [RU] staging gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

In what location does RUST PVE [RU] staging sit?

Going by its name rather than a tag, RUST PVE [RU] staging points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 57.129.14.116:28115.

Which Rust version is RUST PVE [RU] staging on?

On Windows, RUST PVE [RU] staging is running Rust network protocol 2635 and build 169621. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RUST PVE [RU] staging stay online?

Right now RUST PVE [RU] staging is offline, with its last appearance 8 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipe days

What is the wiping pattern on RUST PVE [RU] staging?

There is no next wipe to predict for RUST PVE [RU] staging, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 hours ago the current world was made.

What does a typical wipe day on RUST PVE [RU] staging involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on RUST PVE [RU] staging?

The game's server browser reads the tags RUST PVE [RU] staging publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169621 (Build): Build number: 169621; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RUST PVE [RU] staging appear in?

These themed Rust Data Lab lists carry RUST PVE [RU] staging: EU Rust servers, measured and Rust community servers, measured. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How does RUST PVE [RU] staging compare with other servers in the rankings?

Player hours over the last week put RUST PVE [RU] staging at #14,326, inside the top 64% of ranked servers.

What does the current player count on RUST PVE [RU] staging tell you?

No live signal from RUST PVE [RU] staging right now, which was last seen 8 hours ago. The week's figures average 0 players and top out at 1.

How to join

What steps get you onto RUST PVE [RU] staging?

In Rust, press F1 and enter client.connect 57.129.14.116:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169621,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp500
Max players Player slots: 500.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169621
Build Build number: 169621.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.