Rust Data LabData lab · live
Live readings Servers11,615 Players40,773 Populated3,012 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Community · atomic number 16,736, its rank

GHC-Test Rust

Offline 57.130.78.114:30552 checked 27d ago

Join the experiment
Atomic mass · players now 0/ 24 0% full Room to join
7-day average0peak –
Rank · atomic number#16,736top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 343
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 535 on average 343/ 350
  2. 2 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 320 on average 14/ 250
  3. 3 Ru Rusty Moose |E… 24
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 319 on average 24/ 250
  4. 4 Ru Rustoria.co - … 158
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 158/ 225
  5. 5 Ru Rustoria.co - … 92
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 92/ 225
  6. 6 Ru Rustafied.com … 32
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 32/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on GHC-Test Rust?

A procedural map of size 3,000 with seed 777001 runs on GHC-Test Rust, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is GHC-Test Rust configured, and what rules apply?

No gather rate appears in the name of GHC-Test Rust. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does GHC-Test Rust sit?

There is no region on record for GHC-Test Rust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 57.130.78.114:30552 is the address it uses.

What Rust version does GHC-Test Rust currently run?

Rust network protocol 2633 and build 165217 on Linux is what GHC-Test Rust uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is GHC-Test Rust for staying online?

GHC-Test Rust is not online at the moment; the last sighting was 27 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on GHC-Test Rust?

The record holds too few of GHC-Test Rust's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 27 days 13 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on GHC-Test Rust?

gmrust (Game mode): Survival in the standard Rust style; mp24 (Max players): Player slots: 24; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list GHC-Test Rust publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does GHC-Test Rust appear in?

You will find GHC-Test Rust on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does GHC-Test Rust compare with other servers in the rankings?

Player hours over the last week put GHC-Test Rust at #16,736, inside the top 70% of ranked servers.

How many players does GHC-Test Rust have at the moment?

No live signal from GHC-Test Rust right now, which was last seen 27 days 12 hours ago.

Connection

How can you connect to GHC-Test Rust?

You can connect by pressing F1 in Rust and entering client.connect 57.130.78.114:30552, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp24
Max players Player slots: 24.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.