Rust Data LabData lab · live
Live readings Servers11,596 Players34,270 Populated2,854 Fresh wipes · 3h61 Sampled every 5 min

Element card · group Community · atomic number 15,797, its rank

My Untitled Rust Server

Offline 58.96.70.12:28015 checked 16d ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#15,797top 72%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:01 UTC24d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 17
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 17/ 250
  4. 4 Ru Rustoria.co - … 142
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 142/ 200
  5. 5 Ru Rustoria.co - … 46
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 46/ 200
  6. 6 Ru Rustafied.com … 40
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Untitled Rust Server?

Generated by the game, the map on My Untitled Rust Server is procedural.

How is My Untitled Rust Server configured, and what rules apply?

The name of My Untitled Rust Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

Which location is My Untitled Rust Server based in?

No region is published by My Untitled Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 58.96.70.12:28015.

On what Rust version does My Untitled Rust Server operate?

On Windows, My Untitled Rust Server is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Untitled Rust Server stay online?

Right now My Untitled Rust Server is offline, with its last appearance 16 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on My Untitled Rust Server?

The record holds too few of My Untitled Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 24 days ago the current world was made.

How does My Untitled Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on My Untitled Rust Server?

The game's server browser reads the tags My Untitled Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Untitled Rust Server appear in?

You will find My Untitled Rust Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Untitled Rust Server hold among Rust servers?

Player hours over the last week put My Untitled Rust Server at #15,797, inside the top 72% of ranked servers.

What does the current player count on My Untitled Rust Server tell you?

No live signal from My Untitled Rust Server right now, which was last seen 16 days 16 hours ago.

Getting on

How can you connect to My Untitled Rust Server?

Open the console with F1 in Rust and type client.connect 58.96.70.12:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players It has 500 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.