Rust Data LabData lab · live
Live readings Servers11,758 Players58,600 Populated3,466 Fresh wipes · 3h133 Sampled every 5 min

Element card · group PvE · atomic number 14,501, its rank

[JP]VRCRust

Offline EA 60.91.61.143:28015 checked 11d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,501top 66% · #508 in EA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 66% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:26 UTC24d ago 1 – running 1
Fri 2 Oct, 09:37 UTC26d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv [TW][PVE]Straw… 0
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  2. 2 Ru #1 Rust Sarato… 1
    #1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] groups of 8+ · biweekly · 4 on average 1/ 100
  3. 3 Ru Rusty XR Noobs… 1
    Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay groups of 8+ · 10x · monthly · 2 on average 1/ 69
  4. 4 Ru RUST54 [RPG],[… 0
    RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] EU · quad · monthly · 1 on average 0/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [JP]VRCRust?

The map on [JP]VRCRust is procedural at size 4,500 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [JP]VRCRust?

No gather rate appears in the name of [JP]VRCRust. Groups top out at 8 players, the default for the game. combat training is the game mode, practice for aim and PvP, loot provided. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is [JP]VRCRust based in?

With its EA tag, [JP]VRCRust places itself in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 60.91.61.143:28015.

On what Rust version does [JP]VRCRust operate?

Rust network protocol 2634 and build 167781 on Linux is what [JP]VRCRust uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [JP]VRCRust for staying online?

[JP]VRCRust is not online at the moment; the last sighting was 11 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does [JP]VRCRust wipe, and how often?

The record holds too few of [JP]VRCRust's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 13 hours ago.

On [JP]VRCRust, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on [JP]VRCRust?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EA (East Asia): The server browser files it under East Asia: that is the tag list [JP]VRCRust publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [JP]VRCRust come up?

These themed Rust Data Lab lists carry [JP]VRCRust: Modded Rust servers, measured, Aim training servers, measured live and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does [JP]VRCRust hold among Rust servers?

Seven-day player hours place [JP]VRCRust at #14,501 overall, #508 in Asia and in the top 66% of ranked servers.

What does the current player count on [JP]VRCRust tell you?

The last recorded sighting of [JP]VRCRust was 11 days 17 hours ago, and it is offline now.

Connection

How can you connect to [JP]VRCRust?

In Rust, press F1 and enter client.connect 60.91.61.143:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://vrchat.com/home/user/usr_1e1d17a4-8c33-429b-8a84-8a3a0d10ed3c.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,^d,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player combat here, only the world's threats.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.