Rust Data LabData lab · live
Live readings Servers11,850 Players85,370 Populated3,783 Fresh wipes · 3h296 Sampled every 5 min

Element card · group Modded · atomic number 13,059, its rank

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,059top 59%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC34d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Ru ・RUST KILL・XXX… 3
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  4. 4 Ru [EU] Rustoria.… 27
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  5. 5 Ru [US] Rustoria.… 7
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  6. 6 Pv PVP Arena | Ai… 0
    PVP Arena | Aimtrain groups of 8+ · 2 on average 0/ 40

Quick answers

from the figures on this page

Settings and map

What map is in play on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs a procedural map of size 6,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What rules has ERA AIM TRAINING | FFA | 1V1 | AIMBOTS set, and what settings are in force?

Nothing in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Rust Data Lab shows a server's stated location, not a verified position of the machine. 62.60.246.211:28015 is the address it uses.

What Rust version does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS currently run?

On Linux, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS for staying online?

Right now, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is reachable. About 5 days ago is when it last restarted, based on its uptime. For the last 7 full days, 108 of 168 hours were online, giving 64% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS known for smooth running?

In the last 48 hours, it averaged 239 server fps, with a low of 230. The maximum entity count was 5,638, covering buildings, deployables and all else in the world. Up to 2,844 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and at what time?

No next wipe can be predicted on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 12 days 17 hours ago the current world was made.

What does a typical wipe day on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS involve?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. The crowd fell below half by day 3 when it didn't hold.

Where it appears

Which meanings sit behind the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The game's server browser reads the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear in?

You will find ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on the following Rust Data Lab lists: Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hold among Rust servers?

Player hours over the last week put ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at #13,059, inside the top 59% of ranked servers.

How full is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS right now?

Of 50 slots, 0 are taken on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS right now. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 11:00 UTC, when the average was 0 players.

Connection

What steps get you onto ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

In Rust, press F1 and enter client.connect 62.60.246.211:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.