Rust Data LabData lab · live
Live readings Servers11,718 Players47,661 Populated3,204 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Community · atomic number 8,117, its rank

Rust Staging (dev)

Offline 62.64.144.83:16347 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#8,117top 37%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 7

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:03 UTC4d ago 1 – running 0
Thu 22 Oct, 18:37 UTC6d ago 1 – 1.7 days 0
Wed 21 Oct, 16:38 UTC7d ago 1 – 1.1 days 0
Mon 19 Oct, 16:42 UTC9d ago 1 held half 2 days 1
Sat 10 Oct, 09:50 UTC18d ago 2 halved by day 7 9.3 days 0
Wed 7 Oct, 16:53 UTC21d ago 1 held half 2.7 days 0
Sun 4 Oct, 13:09 UTC24d ago 1 held half 3.2 days 0
Sat 3 Oct, 14:45 UTC25d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 249
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 249/ 275
  2. 2 Ru Rustoria.co - … 166
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 166/ 200
  3. 3 Ru Rusty Moose |E… 30
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 30/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 18/ 250
  5. 5 Ru Rustafied.com … 39
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 39/ 100
  6. 6 Ru Rustoria.co - … 50
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 50/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Staging (dev)?

The map on Rust Staging (dev) is procedural, made by the game.

What settings and rules apply on Rust Staging (dev)?

Nothing in the name of Rust Staging (dev) gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Rust Staging (dev) sit?

There is no region on record for Rust Staging (dev). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 62.64.144.83:16347.

Which Rust version is Rust Staging (dev) on?

Rust network protocol 2635 and build 169399 on Windows is what Rust Staging (dev) uses. The protocol must match for you to join; Steam will update your game.

How dependable is Rust Staging (dev) for staying online?

Right now Rust Staging (dev) is offline, with its last appearance 27 hours ago. For the last 7 full days, 15 of 168 hours were online, giving 9% uptime. It first appeared to Rust Data Lab on 3 October 2026.

Wipes and resets

What is the wiping pattern on Rust Staging (dev)?

With no fixed rhythm, Rust Staging (dev) wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 12 hours ago the current world was made.

On Rust Staging (dev), what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. The crowd fell below half by day 7 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on Rust Staging (dev)?

The game's server browser reads the tags Rust Staging (dev) publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169399 (Build): Build number: 169399; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Staging (dev) appear in?

These themed Rust Data Lab lists carry Rust Staging (dev): Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How does Rust Staging (dev) compare with other servers in the rankings?

Rust Staging (dev) sits at #8,117 for seven-day player hours, placing it in the top 37% of ranked servers.

What does the current player count on Rust Staging (dev) tell you?

Rust Staging (dev) is offline at the moment; the last sighting was 27 hours ago. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 20:00 UTC, when the average was 1 players.

How to join

What is the way to join Rust Staging (dev)?

You can connect by pressing F1 in Rust and entering client.connect 62.64.144.83:16347, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169399
Build Build number: 169399.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.