Rust Data LabData lab · live
Live readings Servers11,682 Players55,436 Populated3,376 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Community · atomic number 16,674, its rank

[STAGING] Test Server

Offline 63.135.78.85:28015 checked 29d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#16,674top 70%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 11:18 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 530
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 530/ 575
  2. 2 Ru Rustoria.co - … 358
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 358/ 400
  3. 3 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 36/ 250
  4. 4 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 44/ 250
  5. 5 Ru Rustoria.co - … 152
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 152/ 200
  6. 6 Ru Rustafied.com … 79
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 79/ 100

Quick answers

from the figures on this page

Settings and map

What rules has [STAGING] Test Server set, and what settings are in force?

Nothing in the name of [STAGING] Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [STAGING] Test Server sit?

Nothing about a region is published by [STAGING] Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 63.135.78.85:28015.

On what Rust version does [STAGING] Test Server operate?

On Windows, [STAGING] Test Server is running Rust network protocol 2634 and build 166065. The protocol must match for you to join; Steam will update your game.

How reliably does [STAGING] Test Server stay online?

[STAGING] Test Server is not online at the moment; the last sighting was 29 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on [STAGING] Test Server, and at what time?

[STAGING] Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 15 hours ago the current world was made.

On [STAGING] Test Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 5 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on [STAGING] Test Server?

These are the tags [STAGING] Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166065 (Build): Build number: 166065; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [STAGING] Test Server come up?

These themed Rust Data Lab lists carry [STAGING] Test Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does [STAGING] Test Server compare with other servers in the rankings?

[STAGING] Test Server sits at #16,674 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does [STAGING] Test Server have at the moment?

[STAGING] Test Server is offline at the moment; the last sighting was 29 days 15 hours ago.

Connection

What steps get you onto [STAGING] Test Server?

You can connect by pressing F1 in Rust and entering client.connect 63.135.78.85:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166065,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166065
Build Build number: 166065.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.