Rust Data LabData lab · live
Live readings Servers11,766 Players66,169 Populated3,487 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 15,318, its rank

E-SURVIVAL Dev

Offline 64.111.93.112:28025 checked 4d ago

trio moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,318top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #517 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:46 UTC9d ago 1 – running 0
Sat 3 Oct, 07:51 UTC26d ago 1 held half 16.9 days 1
Thu 1 Oct, 18:17 UTC FW27d ago 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC30d ago 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC30d ago 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC30d ago 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC34d ago 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC36d ago 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC36d ago 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC38d ago 1 – 1.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    QS『可乐』10.28/5倍/养老/三人/萌新礼包 EA · trio · weekly · 22 on average 1/ 100
  3. 3 Go GORILA.RU Rand… 23
    GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average 23/ 200
  4. 4 Ru 404 RUST SOLO/… 29
    404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 16 on average 29/ 550
  5. 5 Ru 404 RUST SOLO/… 0
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 0/ 550
  6. 6 Ru 404 RUST SOLO/… 14
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Quick answers

from the figures on this page

Map and rules

What map is in play on E-SURVIVAL Dev?

The map on E-SURVIVAL Dev is procedural, made by the game.

How is E-SURVIVAL Dev configured, and what rules apply?

The name of E-SURVIVAL Dev carries no gather rate. You get up to 3 players per group (trio). Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

What region hosts E-SURVIVAL Dev?

No region is published by E-SURVIVAL Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.111.93.112:28025.

What Rust version does E-SURVIVAL Dev currently run?

On Windows, E-SURVIVAL Dev is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does E-SURVIVAL Dev stay online?

E-SURVIVAL Dev is not online at the moment; the last sighting was 4 days 1 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 16 September 2026.

Wipe schedule

What is the wiping pattern on E-SURVIVAL Dev?

There is no next wipe to predict for E-SURVIVAL Dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 9 days 4 hours ago the current world was made.

How does E-SURVIVAL Dev look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on E-SURVIVAL Dev?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list E-SURVIVAL Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does E-SURVIVAL Dev come up?

You will find E-SURVIVAL Dev on the following Rust Data Lab lists: Modded Rust servers, measured and Trio Rust servers, measured live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Player counts

What position does E-SURVIVAL Dev hold among Rust servers?

E-SURVIVAL Dev sits at #15,318 for seven-day player hours, placing it in the top 69% of ranked servers. In the trio category it ranks #517.

How full is E-SURVIVAL Dev right now?

E-SURVIVAL Dev is offline at the moment; the last sighting was 4 days 1 hours ago. The seven-day average for this server is 0 players.

How to join

What is the way to join E-SURVIVAL Dev?

In Rust, press F1 and enter client.connect 64.111.93.112:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts3
Group limit No team may exceed 3.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.