Element card · group Modded · atomic number 15,318, its rank
E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #517 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC9d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC26d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC30d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC30d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC30d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC34d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC36d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC36d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC38d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC41d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC43d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on E-SURVIVAL Dev?
The map on E-SURVIVAL Dev is procedural, made by the game.
How is E-SURVIVAL Dev configured, and what rules apply?
The name of E-SURVIVAL Dev carries no gather rate. You get up to 3 players per group (trio). Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
What region hosts E-SURVIVAL Dev?
No region is published by E-SURVIVAL Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.111.93.112:28025.
What Rust version does E-SURVIVAL Dev currently run?
On Windows, E-SURVIVAL Dev is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does E-SURVIVAL Dev stay online?
E-SURVIVAL Dev is not online at the moment; the last sighting was 4 days 1 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipe schedule
What is the wiping pattern on E-SURVIVAL Dev?
There is no next wipe to predict for E-SURVIVAL Dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 9 days 4 hours ago the current world was made.
How does E-SURVIVAL Dev look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on E-SURVIVAL Dev?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list E-SURVIVAL Dev publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does E-SURVIVAL Dev come up?
You will find E-SURVIVAL Dev on the following Rust Data Lab lists: Modded Rust servers, measured and Trio Rust servers, measured live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Player counts
What position does E-SURVIVAL Dev hold among Rust servers?
E-SURVIVAL Dev sits at #15,318 for seven-day player hours, placing it in the top 69% of ranked servers. In the trio category it ranks #517.
How full is E-SURVIVAL Dev right now?
E-SURVIVAL Dev is offline at the moment; the last sighting was 4 days 1 hours ago. The seven-day average for this server is 0 players.
How to join
What is the way to join E-SURVIVAL Dev?
In Rust, press F1 and enter client.connect 64.111.93.112:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.