Rust Data LabData lab · live
Live readings Servers11,683 Players54,666 Populated3,397 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Vanilla · atomic number 3,175, its rank

[US]Royal Family Gaming|Vanilla|Main|Biweekly|

Online NA 64.40.8.117:28024 checked 10m ago

biweekly wipes vanillacarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 4
Rank · atomic number#3,175top 14% · #528 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 10hThu 29 Oct, 20:34 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:34 UTC, in 1d 10h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 1d 10hThu 29 Oct, 20:34 UTC
  2. 8d 8hThu 5 Nov, 19:00 UTCFW
  3. 15d 10hThu 12 Nov, 20:34 UTC
  4. 29d 10hThu 26 Nov, 20:34 UTC
  5. 36d 8hThu 3 Dec, 19:00 UTCFW
  6. 43d 10hThu 10 Dec, 20:34 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:34 UTC12d ago 5 – running 0
Thu 1 Oct, 17:34 UTC FW26d ago 3 halved by day 3 14.1 days 0
Thu 17 Sep, 18:11 UTC40d ago 6 halved by day 2 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustopia.gg - … 8
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  3. 3 Ru Rustoria.co - … 7
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 47 on average 7/ 200
  4. 4 Gr Gringers Solo … 19
    Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 40 on average 19/ 100
  5. 5 Re Reddit.com/r/P… 8
    Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 33 on average 8/ 200
  6. 6 Ru Rustafied.com … 4
    Rustafied.com - US Medium - Large NA · groups of 16+ · biweekly · 32 on average 4/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [US]Royal Family Gaming|Vanilla|Main|Biweekly|?

Custom map on [US]Royal Family Gaming|Vanilla|Main|Biweekly|, size 3,650: the map file is published, so this page offers it for download.

What settings and rules apply on [US]Royal Family Gaming|Vanilla|Main|Biweekly|?

Nothing in the name of [US]Royal Family Gaming|Vanilla|Main|Biweekly| gives a gather rate. You get up to 12 players per group. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Plugins in use: Carbon. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

In what location does [US]Royal Family Gaming|Vanilla|Main|Biweekly| sit?

[US]Royal Family Gaming|Vanilla|Main|Biweekly| gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 64.40.8.117:28024.

Which Rust version is [US]Royal Family Gaming|Vanilla|Main|Biweekly| on?

On Linux, [US]Royal Family Gaming|Vanilla|Main|Biweekly| is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does [US]Royal Family Gaming|Vanilla|Main|Biweekly| stay online?

At the moment, [US]Royal Family Gaming|Vanilla|Main|Biweekly| is online. The uptime it reports suggests it restarted roughly 7 hours ago. For the last 7 full days, 160 of 168 hours were online, giving 95% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is [US]Royal Family Gaming|Vanilla|Main|Biweekly| known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 60. The entity count reached 87,615, including buildings, deployables and all other world items. Memory use peaked at 3,845 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on [US]Royal Family Gaming|Vanilla|Main|Biweekly|?

The prediction for [US]Royal Family Gaming|Vanilla|Main|Biweekly| follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 29 October at 20:34 UTC the next wipe falls due. Counting back, the current world began 12 days 13 hours ago. A two-weekly wipe schedule is published in its tags.

On [US]Royal Family Gaming|Vanilla|Main|Biweekly|, what happens when wipe day arrives?

Recent wipes on average reached 5 players at their busiest. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Tags, lists

What should you understand from the tags [US]Royal Family Gaming|Vanilla|Main|Biweekly| carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts12 (Group limit): No team may exceed 12; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^y (Carbon): Plugins run on Carbon; NA (North America): The server browser files it under North America; rustmaps (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list [US]Royal Family Gaming|Vanilla|Main|Biweekly| publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [US]Royal Family Gaming|Vanilla|Main|Biweekly| come up?

You will find [US]Royal Family Gaming|Vanilla|Main|Biweekly| on the following Rust Data Lab lists: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Whose server is [US]Royal Family Gaming|Vanilla|Main|Biweekly|?

The rfgam.ing hostname [US]Royal Family Gaming|Vanilla|Main|Biweekly| publishes also appears on 11 other servers we track, so the same operator most likely runs them.

Population

How does [US]Royal Family Gaming|Vanilla|Main|Biweekly| compare with other servers in the rankings?

Seven-day player hours place [US]Royal Family Gaming|Vanilla|Main|Biweekly| at #3,175 overall, #528 in North America and in the top 14% of ranked servers.

What does the current player count on [US]Royal Family Gaming|Vanilla|Main|Biweekly| tell you?

[US]Royal Family Gaming|Vanilla|Main|Biweekly| currently shows 0 players across 50 slots. A seven-day sample gives 1 players on average and 4 at the top. The busiest point in the last 48 hours came at 00:00 UTC, averaging 2 players.

Getting on

How can you connect to [US]Royal Family Gaming|Vanilla|Main|Biweekly|?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.117:28024, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://royalfamilygaming.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,NA,gmrust,cs168909,ts12,rustmaps

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts12
Group limit No team may exceed 12.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^y
Carbon Plugins run on Carbon.

Region

NA
North America The server browser files it under North America.

Other

rustmaps
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.