Rust Data LabData lab · live
Live readings Servers11,612 Players35,778 Populated2,872 Fresh wipes · 3h60 Sampled every 5 min

Element card · group Modded · atomic number 12,465, its rank

[US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]

Online 64.40.8.185:28010 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,465top 56%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak50players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSun 18 OctSun 11 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 16:13 UTC6d ago 1 – running 0
Sun 18 Oct, 12:55 UTC9d ago 80 halved by day 1 3.1 days 0
Sun 11 Oct, 16:44 UTC16d ago 70 halved by day 1 6.8 days 0
Sat 10 Oct, 22:23 UTC17d ago 70 – 0.8 days 0
Sun 27 Sep, 16:44 UTC30d ago 83 halved by day 1 13.2 days 0
Sun 13 Sep, 16:40 UTC44d ago 53 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]?

[US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] runs a procedural map of size 2,500 with seed 763996457; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]?

No gather rate appears in the name of [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]. Group size is capped at 16 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] sit?

Going by its name rather than a tag, [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 64.40.8.185:28010.

What Rust version does [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] currently run?

Rust network protocol 2634 and build 167781 on Windows is what [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] stay online?

Right now, [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] is reachable. About 4 days 14 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 44,003 entities. Up to 1,629 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] wipe, and how often?

No next wipe can be predicted on [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 11 hours ago.

On [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders], what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 50 players. 11 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

Which meanings sit behind the tags on [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]?

These are the tags [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Player slots: 300; ts16 (Group limit): Teams cap at 16 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] come up?

These themed Rust Data Lab lists carry [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Who operates [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]?

3 other servers we track publish a rustoria.co hostname as well, which makes one operator the likely runner of them and [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders].

Player numbers

What position does [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] hold among Rust servers?

[US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] sits at #12,465 for seven-day player hours, placing it in the top 56% of ranked servers.

How full is [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] right now?

[US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders] currently shows 0 players across 300 slots. A seven-day sample gives 0 players on average and 1 at the top.

How to join

How can you connect to [US] Rustoria.co - Base Invaders [rustoria.co/baseinvaders]?

You can connect by pressing F1 in Rust and entering client.connect 64.40.8.185:28010, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/4nuquNn.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167781,ts16,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players Player slots: 300.
ts16
Group limit Teams cap at 16 players.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.