Rust Data LabData lab · live
Live readings Servers11,766 Players66,169 Populated3,487 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Modded · atomic number 14,815, its rank

Atlas - 10x Development

Online NA 64.40.8.251:28020 checked 8m ago

10x weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,815top 67% · #1468 in NA
Last wipe27d agoweekly schedule
Next wipe5hThu 29 Oct, 17:46 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75104:0010:0016:0022:0004:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304004:0010:0016:0022:0004:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:46 UTC, in 5h. Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 5hThu 29 Oct, 17:46 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 14d 5hThu 12 Nov, 17:46 UTC
  4. 21d 5hThu 19 Nov, 17:46 UTC
  5. 28d 5hThu 26 Nov, 17:46 UTC
  6. 35d 6hThu 3 Dec, 19:00 UTCFW
  7. 42d 5hThu 10 Dec, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Te TemplarGaming … 52
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average 52/ 200
  2. 2 At Atlas - US 10x… 115
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 115/ 150
  3. 3 Vi Vitality - US … 20
    Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average 20/ 50
  4. 4 Wa WARBANDITS.GG … 6
    WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 7 on average 6/ 100
  5. 5 He Helix 10x No B… 3
    Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events NA · groups of 20+ · 10x · weekly · 3 on average 3/ 125
  6. 6 Ra RAMPAGE 10X | … 1
    RAMPAGE 10X | WEEKLY WIPES NA · groups of 10+ · 10x · weekly · 3 on average 1/ 75

Quick answers

from the figures on this page

Map and rules

What map is in play on Atlas - 10x Development?

A procedural map of size 4,500 with seed 1337 runs on Atlas - 10x Development, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What rules has Atlas - 10x Development set, and what settings are in force?

Atlas - 10x Development carries a 10x gather rate, as its name states. Groups top out at 20 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.

About the server

Which location is Atlas - 10x Development based in?

The NA tag is how Atlas - 10x Development lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.40.8.251:28020.

On what Rust version does Atlas - 10x Development operate?

On Linux, Atlas - 10x Development is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Atlas - 10x Development stay up, and how reliable is its uptime?

Atlas - 10x Development is live as of now. The uptime it reports suggests it restarted roughly 29 hours ago. It was online for 19 of 168 hours in the last 7 full days, which is 11% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.

Is Atlas - 10x Development known for smooth running?

Server fps averaged 30 over the last 48 hours, with 26 as the lowest. The entity count reached 1,937, including buildings, deployables and all other world items. Memory use peaked at 2,690 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Atlas - 10x Development?

Its tag guides the prediction, since Atlas - 10x Development's record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 17:46 UTC. The world it is running now dates from 27 days 18 hours ago. Weekly wipes are what its tags advertise.

What does a typical wipe day on Atlas - 10x Development involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Atlas - 10x Development carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts20 (Group limit): Teams cap at 20 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list Atlas - 10x Development publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Atlas - 10x Development come up?

You will find Atlas - 10x Development on the following Rust Data Lab lists: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Population

What position does Atlas - 10x Development hold among Rust servers?

Atlas - 10x Development is #14,815 on seven-day player hours, #1,468 in North America, and in the top 67% of all ranked servers.

What does the current player count on Atlas - 10x Development tell you?

Atlas - 10x Development currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 05:00 UTC, at 0 players.

Getting on

What is the way to join Atlas - 10x Development?

Open the console with F1 in Rust and type client.connect 64.40.8.251:28020. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts20
Group limit Teams cap at 20 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.