Element card · group Modded · atomic number 14,815, its rank
Atlas - 10x Development
Online NA 64.40.8.251:28020 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:46 UTC, in 5h. Its weekly schedule tag · low confidence
Coming wipes
- 5hThu 29 Oct, 17:46 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 14d 5hThu 12 Nov, 17:46 UTC
- 21d 5hThu 19 Nov, 17:46 UTC
- 28d 5hThu 26 Nov, 17:46 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 42d 5hThu 10 Dec, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Atlas - 10x Development?
A procedural map of size 4,500 with seed 1337 runs on Atlas - 10x Development, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
What rules has Atlas - 10x Development set, and what settings are in force?
Atlas - 10x Development carries a 10x gather rate, as its name states. Groups top out at 20 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.
About the server
Which location is Atlas - 10x Development based in?
The NA tag is how Atlas - 10x Development lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.40.8.251:28020.
On what Rust version does Atlas - 10x Development operate?
On Linux, Atlas - 10x Development is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Atlas - 10x Development stay up, and how reliable is its uptime?
Atlas - 10x Development is live as of now. The uptime it reports suggests it restarted roughly 29 hours ago. It was online for 19 of 168 hours in the last 7 full days, which is 11% uptime. On 14 September 2026, Rust Data Lab saw it for the first time.
Is Atlas - 10x Development known for smooth running?
Server fps averaged 30 over the last 48 hours, with 26 as the lowest. The entity count reached 1,937, including buildings, deployables and all other world items. Memory use peaked at 2,690 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
What is the wiping pattern on Atlas - 10x Development?
Its tag guides the prediction, since Atlas - 10x Development's record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 17:46 UTC. The world it is running now dates from 27 days 18 hours ago. Weekly wipes are what its tags advertise.
What does a typical wipe day on Atlas - 10x Development involve?
Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags Atlas - 10x Development carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts20 (Group limit): Teams cap at 20 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list Atlas - 10x Development publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Atlas - 10x Development come up?
You will find Atlas - 10x Development on the following Rust Data Lab lists: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Population
What position does Atlas - 10x Development hold among Rust servers?
Atlas - 10x Development is #14,815 on seven-day player hours, #1,468 in North America, and in the top 67% of all ranked servers.
What does the current player count on Atlas - 10x Development tell you?
Atlas - 10x Development currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 05:00 UTC, at 0 players.
Getting on
What is the way to join Atlas - 10x Development?
Open the console with F1 in Rust and type client.connect 64.40.8.251:28020. The Launch Rust button on this page does the same job through Steam.