Element card · group Vanilla · atomic number 15,379, its rank
Atlas - Monthly Development
Offline 64.40.8.251:28130 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:50 UTC, in 18h. Its weekly schedule tag · low confidence
Coming wipes
- 18hThu 29 Oct, 17:50 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 14d 18hThu 12 Nov, 17:50 UTC
- 21d 18hThu 19 Nov, 17:50 UTC
- 28d 18hThu 26 Nov, 17:50 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 42d 18hThu 10 Dec, 17:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is Atlas - Monthly Development configured, and what rules apply?
Nothing in the name of Atlas - Monthly Development gives a gather rate. Groups top out at 16 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Atlas - Monthly Development sit?
Nothing about a region is published by Atlas - Monthly Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 64.40.8.251:28130.
Which Rust version is Atlas - Monthly Development on?
Rust network protocol 2634 and build 167781 on Linux is what Atlas - Monthly Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Atlas - Monthly Development stay up, and how reliable is its uptime?
Currently offline, Atlas - Monthly Development was last seen 8 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Atlas - Monthly Development?
The prediction for Atlas - Monthly Development follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Thursday 29 October at 17:50 UTC. Counting back, the current world began 27 days 5 hours ago. Its tags carry a weekly wipe schedule.
What does a typical wipe day on Atlas - Monthly Development involve?
Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.
Lists and tags
Which meanings sit behind the tags on Atlas - Monthly Development?
The game's server browser reads the tags Atlas - Monthly Development publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): It has 0 slots; ts16 (Group limit): The team limit is 16; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Atlas - Monthly Development come up?
These themed Rust Data Lab lists carry Atlas - Monthly Development: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
What position does Atlas - Monthly Development hold among Rust servers?
Atlas - Monthly Development sits at #15,379 for seven-day player hours, placing it in the top 70% of ranked servers.
What does the current player count on Atlas - Monthly Development tell you?
No live signal from Atlas - Monthly Development right now, which was last seen 8 days 6 hours ago.
Connection
What steps get you onto Atlas - Monthly Development?
You can connect by pressing F1 in Rust and entering client.connect 64.40.8.251:28130, or by pressing Launch Rust here, which starts the game through Steam and joins for you.