Rust Data LabData lab · live
Live readings Servers11,791 Players67,584 Populated3,634 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Vanilla · atomic number 16,275, its rank

Atlas - 10x Development (Staging)

Offline 64.40.8.251:28160 checked 27d ago

10x vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,275top 69%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 390
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 344 on average 390/ 500
  2. 2 Te TemplarGaming … 169
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average 169/ 250
  3. 3 At Atlas - US 10x… 213
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 178 on average 213/ 250
  4. 4 Kr KRAKEN | X10 |… 92
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 152 on average 92/ 400
  5. 5 Ho HollowServers.… 110
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 110/ 150
  6. 6 Lu [LATAM] LUNARU… 7
    [LATAM] LUNARUST X10 | 28/10 Wipe SA · groups of 8+ · 10x · weekly · 73 on average 7/ 100

Quick answers

from the figures on this page

Map and rules

What rules has Atlas - 10x Development (Staging) set, and what settings are in force?

The name says it: gather runs at 10x on Atlas - 10x Development (Staging). Groups top out at 30 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

What region hosts Atlas - 10x Development (Staging)?

There is no region on record for Atlas - 10x Development (Staging). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 64.40.8.251:28160.

What Rust version does Atlas - 10x Development (Staging) currently run?

Rust network protocol 2634 and build 166257 on Linux is what Atlas - 10x Development (Staging) uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Atlas - 10x Development (Staging) for staying online?

Currently offline, Atlas - 10x Development (Staging) was last seen 27 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Wipes and resets

How often does a wipe happen on Atlas - 10x Development (Staging), and at what time?

Too few wipes are on record for Atlas - 10x Development (Staging) to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 days 4 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Atlas - 10x Development (Staging)?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts30 (Group limit): The team limit is 30; v2634 (Protocol): To join, your game must match protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Atlas - 10x Development (Staging) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Atlas - 10x Development (Staging) come up?

You will find Atlas - 10x Development (Staging) on the following Rust Data Lab lists: 10x Rust servers, counted live and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Player numbers

What position does Atlas - 10x Development (Staging) hold among Rust servers?

Atlas - 10x Development (Staging) sits at #16,275 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is Atlas - 10x Development (Staging) right now?

No live signal from Atlas - 10x Development (Staging) right now, which was last seen 27 days 4 hours ago.

How to join

What is the way to join Atlas - 10x Development (Staging)?

In Rust, press F1 and enter client.connect 64.40.8.251:28160. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts30
Group limit The team limit is 30.
v2634
Protocol To join, your game must match protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.