Element card · group PvE · atomic number 2,892, its rank
Fusion 3.64 (test)
Online 64.74.161.94:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 01:39 UTC28d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Fusion 3.64 (test)?
Fusion 3.64 (test) runs a procedural map of size 4,500 with seed 138020313; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Fusion 3.64 (test) configured, and what rules apply?
Nothing in the name of Fusion 3.64 (test) gives a gather rate. With no change from the default, groups can hold up to 8 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
Which location is Fusion 3.64 (test) based in?
Nothing about a region is published by Fusion 3.64 (test). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 64.74.161.94:28015 is the address it uses.
On what Rust version does Fusion 3.64 (test) operate?
Rust network protocol 2635 and build 168909 on Windows is what Fusion 3.64 (test) uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Fusion 3.64 (test) for staying online?
Fusion 3.64 (test) is live as of now. The uptime it reports suggests it restarted roughly 4 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Is Fusion 3.64 (test) known for smooth running?
The last 48 hours show an average of 89 server fps and a minimum of 37. The maximum entity count was 200,500, covering buildings, deployables and all else in the world. Memory use peaked at 5,339 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
When does Fusion 3.64 (test) wipe, and how often?
Wiping once a month with the force wipe is what Fusion 3.64 (test) does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 26 days 15 hours ago. Its tags set out a wipe schedule of once a month.
How does Fusion 3.64 (test) look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.
Where it appears
Which meanings sit behind the tags on Fusion 3.64 (test)?
gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): It has 30 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Fusion 3.64 (test) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Fusion 3.64 (test) come up?
You will find Fusion 3.64 (test) on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does Fusion 3.64 (test) compare with other servers in the rankings?
The seven-day player-hours table has Fusion 3.64 (test) at #2,892, in the top 13% of ranked servers.
How many players does Fusion 3.64 (test) have at the moment?
Of 30 slots, 1 are taken on Fusion 3.64 (test) right now. A seven-day sample gives 1 players on average and 4 at the top. The busiest point in the last 48 hours came at 01:00 UTC, averaging 3 players.
How to join
How can you connect to Fusion 3.64 (test)?
In Rust, press F1 and enter client.connect 64.74.161.94:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://fusion364.wixsite.com/rust.
