Element card · group Vanilla · atomic number 15,262, its rank
RYZE PROJECT
Online EU 65.109.115.184:20820 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UTC, in 7h. Every 7 days · medium confidence
Coming wipes
- 7hFri 30 Oct, 07:50 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 7d 7hFri 6 Nov, 07:36 UTC
- 14d 7hFri 13 Nov, 07:22 UTC
- 21d 7hFri 20 Nov, 07:08 UTC
- 28d 6hFri 27 Nov, 06:54 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 35d 6hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC46d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RYZE PROJECT?
RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on RYZE PROJECT?
Nothing in the name of RYZE PROJECT gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
Server details
In what location does RYZE PROJECT sit?
RYZE PROJECT gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 65.109.115.184:20820.
Which Rust version is RYZE PROJECT on?
Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RYZE PROJECT for staying online?
RYZE PROJECT is live as of now. According to the uptime it reports, the last restart was about 19 hours ago. For the last 7 full days, 143 of 168 hours were online, giving 85% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is RYZE PROJECT known for smooth running?
Server fps averaged 161 over the last 48 hours, with 113 as the lowest. The maximum entity count was 74,383, covering buildings, deployables and all else in the world. Up to 2,889 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
How often does a wipe happen on RYZE PROJECT, and at what time?
Lately the gap between wipes on RYZE PROJECT has averaged about 6.8 days. On Friday 30 October at 07:50 UTC the next wipe falls due. The world it is running now dates from 13 days 15 hours ago. Weekly wipes are what its tags advertise.
What does a typical wipe day on RYZE PROJECT involve?
Recent wipes on average reached 3 players at their busiest. 14 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 25% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.
Tags, lists
What should you understand from the tags RYZE PROJECT carries?
The game's server browser reads the tags RYZE PROJECT publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RYZE PROJECT come up?
These themed Rust Data Lab lists carry RYZE PROJECT: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does RYZE PROJECT place?
Seven-day player hours place RYZE PROJECT at #15,262 overall, #2,531 in Europe and in the top 69% of ranked servers.
How many players does RYZE PROJECT have at the moment?
RYZE PROJECT currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
Connection
How can you connect to RYZE PROJECT?
You can connect by pressing F1 in Rust and entering client.connect 65.109.115.184:20820, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/nbB3pn2X.
