Rust Data LabData lab · live
Live readings Servers11,704 Players60,571 Populated3,281 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Community · atomic number 5,629, its rank

Independent Transport Rust server

Online 65.109.19.239:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,629top 25%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5201:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:34 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 85
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 495 on average 85/ 250
  2. 2 Ru Rustoria.co - … 116
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116/ 200
  3. 3 Ru Rusty Moose |E… 407
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 407/ 450
  4. 4 Ru Rustafied.com … 24
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 24/ 100
  5. 5 Ru Rustoria.co - … 484
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 484/ 525
  6. 6 Ru Rustoria.co - … 371
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 371/ 425

Quick answers

from the figures on this page

Server setup

What map is in play on Independent Transport Rust server?

A procedural map runs on Independent Transport Rust server, generated by the game.

What rules has Independent Transport Rust server set, and what settings are in force?

The name of Independent Transport Rust server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts Independent Transport Rust server?

No region is published by Independent Transport Rust server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 65.109.19.239:28015.

On what Rust version does Independent Transport Rust server operate?

On Linux, Independent Transport Rust server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Independent Transport Rust server for staying online?

Right now, Independent Transport Rust server is reachable. It was online for 47 of 72 hours in the last 3 full days, which is 65% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Independent Transport Rust server wipe, and how often?

Independent Transport Rust server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 4 hours ago.

On Independent Transport Rust server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Independent Transport Rust server carries?

These are the tags Independent Transport Rust server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Independent Transport Rust server appear in?

These themed Rust Data Lab lists carry Independent Transport Rust server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does Independent Transport Rust server compare with other servers in the rankings?

Player hours over the last week put Independent Transport Rust server at #5,629, inside the top 25% of ranked servers.

What does the current player count on Independent Transport Rust server tell you?

Independent Transport Rust server currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 3 at the top. Over 48 hours, the highest average fell at 19:00 UTC, at 2 players.

Connection

What steps get you onto Independent Transport Rust server?

In Rust, press F1 and enter client.connect 65.109.19.239:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.