Element card · group Community · atomic number 7,863, its rank
int_new Local Server
Offline 65.20.114.54:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on int_new Local Server?
The map on int_new Local Server is procedural, made by the game.
What settings and rules apply on int_new Local Server?
The name of int_new Local Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.
Server details
Which location is int_new Local Server based in?
Nothing about a region is published by int_new Local Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 65.20.114.54:28015.
What Rust version does int_new Local Server currently run?
On Windows, int_new Local Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is int_new Local Server for staying online?
Currently offline, int_new Local Server was last seen 34 hours ago. For the last 7 full days, 16 of 168 hours were online, giving 10% uptime. The first sighting by Rust Data Lab was on 14 October 2026.
Wipe days
When does int_new Local Server wipe, and how often?
The record holds too few of int_new Local Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was made.
Where it appears
What should you understand from the tags int_new Local Server carries?
These are the tags int_new Local Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does int_new Local Server appear in?
The Rust Data Lab lists that include int_new Local Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does int_new Local Server place?
The seven-day player-hours table has int_new Local Server at #7,863, in the top 35% of ranked servers.
How many players does int_new Local Server have at the moment?
int_new Local Server is offline at the moment; the last sighting was 34 hours ago. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How to join
How can you connect to int_new Local Server?
In Rust, press F1 and enter client.connect 65.20.114.54:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.