Rust Data LabData lab · live
Live readings Servers11,668 Players48,663 Populated3,138 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 7,863, its rank

int_new Local Server

Offline 65.20.114.54:28015 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#7,863top 35%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 116
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 116/ 375
  2. 2 Ru Rustoria.co - … 308
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 308/ 325
  3. 3 Ru Rusty Moose |E… 21
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24/ 250
  5. 5 Ru Rustafied.com … 50
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50/ 100
  6. 6 Ru Rustoria.co - … 141
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 141/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on int_new Local Server?

The map on int_new Local Server is procedural, made by the game.

What settings and rules apply on int_new Local Server?

The name of int_new Local Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server details

Which location is int_new Local Server based in?

Nothing about a region is published by int_new Local Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 65.20.114.54:28015.

What Rust version does int_new Local Server currently run?

On Windows, int_new Local Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is int_new Local Server for staying online?

Currently offline, int_new Local Server was last seen 34 hours ago. For the last 7 full days, 16 of 168 hours were online, giving 10% uptime. The first sighting by Rust Data Lab was on 14 October 2026.

Wipe days

When does int_new Local Server wipe, and how often?

The record holds too few of int_new Local Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was made.

Where it appears

What should you understand from the tags int_new Local Server carries?

These are the tags int_new Local Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does int_new Local Server appear in?

The Rust Data Lab lists that include int_new Local Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does int_new Local Server place?

The seven-day player-hours table has int_new Local Server at #7,863, in the top 35% of ranked servers.

How many players does int_new Local Server have at the moment?

int_new Local Server is offline at the moment; the last sighting was 34 hours ago. A seven-day sample gives 1 players on average and 1 at the top. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

How to join

How can you connect to int_new Local Server?

In Rust, press F1 and enter client.connect 65.20.114.54:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.