Rust Data LabData lab · live
Live readings Servers11,691 Players50,606 Populated3,291 Fresh wipes · 3h139 Sampled every 5 min

Element card · group PvE · atomic number 6,451, its rank

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps

Online NA 65.28.44.27:28060 checked 11m ago

4x quad biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,451top 29% · #1037 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 11hThu 29 Oct, 12:03 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 29% of all ranked servers, top 55% in NA, and #372 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:03 UTC, in 1d 11h. Its biweekly schedule tag · low confidence

usual gap10 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 1d 11hThu 29 Oct, 12:03 UTC
  2. 8d 18hThu 5 Nov, 19:00 UTCFW
  3. 15d 11hThu 12 Nov, 12:03 UTC
  4. 29d 11hThu 26 Nov, 12:03 UTC
  5. 36d 18hThu 3 Dec, 19:00 UTCFW
  6. 43d 11hThu 10 Dec, 12:03 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:03 UTC12d ago 2 – running 0
Thu 1 Oct, 22:38 UTC FW26d ago 1 halved by day 1 13.6 days 0
Mon 21 Sep, 22:32 UTC36d ago 2 halved by day 2 10 days 0
Thu 17 Sep, 23:07 UTC40d ago 1 halved by day 2 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps runs a procedural map of size 6,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Kapco411 Custom.

What rules has Kapco411 Rogue Depot|4X|Highly modded|Custom Maps set, and what settings are in force?

According to its name, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps runs 4x gather. You get up to 4 players per group (quad). Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps sit?

The NA tag is how Kapco411 Rogue Depot|4X|Highly modded|Custom Maps lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 65.28.44.27:28060 is the address it uses.

Which Rust version is Kapco411 Rogue Depot|4X|Highly modded|Custom Maps on?

On Windows, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps stay online?

Right now, Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is reachable. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps perform?

Server fps averaged 49 over the last 48 hours, with 28 as the lowest. The maximum entity count was 158,569, covering buildings, deployables and all else in the world. Up to 5,211 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

Following the tag is the best the prediction can do for Kapco411 Rogue Depot|4X|Highly modded|Custom Maps, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Thursday 29 October at 12:03 UTC. Counting back, the current world began 12 days 12 hours ago. Wipes every two weeks are what its tags set out.

On Kapco411 Rogue Depot|4X|Highly modded|Custom Maps, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Tags, lists

How should you read the tags on Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list Kapco411 Rogue Depot|4X|Highly modded|Custom Maps publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps come up?

You will find Kapco411 Rogue Depot|4X|Highly modded|Custom Maps on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Kapco411 Rogue Depot|4X|Highly modded|Custom Maps place?

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps is #6,451 on seven-day player hours, #1,037 in North America, and in the top 29% of all ranked servers. In the quad category it ranks #372.

How full is Kapco411 Rogue Depot|4X|Highly modded|Custom Maps right now?

Kapco411 Rogue Depot|4X|Highly modded|Custom Maps currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 22:00 UTC, when the average was 1 players.

Getting on

What is the way to join Kapco411 Rogue Depot|4X|Highly modded|Custom Maps?

In Rust, press F1 and enter client.connect 65.28.44.27:28060. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/28wbCQNMFW.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.