Rust Data LabData lab · live
Live readings Servers11,676 Players50,302 Populated3,170 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 16,589, its rank

#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons

Offline 65.7.2.45:20840 checked 33d ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,589top 71%
Last wipe38d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 03:58 UTC38d ago 1 – running 0
Sat 19 Sep, 01:23 UTC40d ago 2 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 298
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  2. 2 Te TemplarGaming … 112
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 112/ 200
  3. 3 At Atlas - US 10x… 131
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 179 on average 131/ 150
  4. 4 Kr KRAKEN | X10 |… 64
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 64/ 400
  5. 5 Ho HollowServers.… 37
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 37/ 150
  6. 6 Ho HollowServers.… 83
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Quick answers

from the figures on this page

Map and rules

What map is in play on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

A procedural map of size 4,000 with seed 1234 runs on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons set, and what settings are in force?

According to its name, #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs 10x gather. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons based in?

No region is published by #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 65.7.2.45:20840.

What Rust version does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons currently run?

Rust network protocol 2633 and build 165217 on Windows is what #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons uses. The protocol must match for you to join; Steam will update your game.

Does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons stay up, and how reliable is its uptime?

#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons is not online at the moment; the last sighting was 33 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

The record holds too few of #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 38 days 5 hours ago.

On #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 3 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

How should you read the tags on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

These are the tags #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons come up?

The Rust Data Lab lists that include #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons are: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Player numbers

Against other Rust servers, where does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons place?

#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons sits at #16,589 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons right now?

#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons is offline at the moment; the last sighting was 33 days 4 hours ago.

How to join

How can you connect to #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?

In Rust, press F1 and enter client.connect 65.7.2.45:20840. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.