Rust Data LabData lab · live
Live readings Servers11,767 Players74,585 Populated3,497 Fresh wipes · 3h237 Sampled every 5 min

Element card · group Community · atomic number 15,202, its rank

Fun in the Sun PVE

Offline 66.113.12.51:28015 checked 12d ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,202top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:16 UTC20d ago 0 – running 0
Wed 7 Oct, 21:07 UTC22d ago 0 – 1.7 days 0
Thu 1 Oct, 21:08 UTC FW28d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 159
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  2. 2 Ru Rustoria.co - … 188
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 188/ 250
  3. 3 Ru Rusty Moose |E… 587
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 587/ 675
  4. 4 Ru Rustafied.com … 35
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 35/ 100
  5. 5 Ru Rustoria.co - … 681
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 681/ 775
  6. 6 Ru Rustoria.co - … 554
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 554/ 625

Quick answers

from the figures on this page

Settings and map

What map is in play on Fun in the Sun PVE?

The map on Fun in the Sun PVE is procedural at size 4,000 with seed 1234, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Fun in the Sun PVE?

The name of Fun in the Sun PVE carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

In what location does Fun in the Sun PVE sit?

There is no region on record for Fun in the Sun PVE. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.113.12.51:28015.

Which Rust version is Fun in the Sun PVE on?

Rust network protocol 2634 and build 167058 on Windows is what Fun in the Sun PVE uses. The protocol must match for you to join; Steam will update your game.

Does Fun in the Sun PVE stay up, and how reliable is its uptime?

Currently offline, Fun in the Sun PVE was last seen 12 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Wipe schedule

How often does a wipe happen on Fun in the Sun PVE, and at what time?

With no fixed rhythm, Fun in the Sun PVE wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 20 days 9 hours ago the current world was made.

How does Fun in the Sun PVE look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on Fun in the Sun PVE?

The game's server browser reads the tags Fun in the Sun PVE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): Build number: 167058; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Fun in the Sun PVE appear in?

These themed Rust Data Lab lists carry Fun in the Sun PVE: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Fun in the Sun PVE compare with other servers in the rankings?

Fun in the Sun PVE sits at #15,202 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does Fun in the Sun PVE have at the moment?

Fun in the Sun PVE is offline at the moment; the last sighting was 12 days 19 hours ago.

How to join

What steps get you onto Fun in the Sun PVE?

You can connect by pressing F1 in Rust and entering client.connect 66.113.12.51:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players It has 20 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167058
Build Build number: 167058.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.