Element card · group Community · atomic number 14,038, its rank
Local Test Server
Offline 66.177.133.239:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
How is Local Test Server configured, and what rules apply?
Nothing in the name of Local Test Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
Which location is Local Test Server based in?
No region is published by Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 66.177.133.239:28015.
What Rust version does Local Test Server currently run?
Rust network protocol 2633 and build 164530 on Windows is what Local Test Server uses. The protocol must match for you to join; Steam will update your game.
How dependable is Local Test Server for staying online?
Right now Local Test Server is offline, with its last appearance 41 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipe days
What is the wiping pattern on Local Test Server?
Local Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 41 days 7 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Local Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Local Test Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Test Server appear in?
These themed Rust Data Lab lists carry Local Test Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Local Test Server place?
The seven-day player-hours table has Local Test Server at #14,038, in the top – of ranked servers.
What does the current player count on Local Test Server tell you?
The last recorded sighting of Local Test Server was 41 days 6 hours ago, and it is offline now.
How to join
What is the way to join Local Test Server?
You can connect by pressing F1 in Rust and entering client.connect 66.177.133.239:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.