Rust Data LabData lab · live
Live readings Servers11,794 Players80,292 Populated3,570 Fresh wipes · 3h260 Sampled every 5 min

Element card · group Community · atomic number 5,303, its rank

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]

Online 66.235.168.134:28145 checked 13m ago

oxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,303top 24%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:40 UTC14d ago 3 – running 0
Thu 1 Oct, 18:35 UTC FW28d ago 3 halved by day 8 14.1 days 0
Fri 18 Sep, 00:53 UTC41d ago 3 halved by day 2 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 186
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 186/ 250
  2. 2 Ru Rustoria.co - … 239
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 239/ 300
  3. 3 Ru Rusty Moose |E… 671
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 671/ 800
  4. 4 Ru Rustafied.com … 37
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 37/ 100
  5. 5 Ru Rustoria.co - … 743
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 743/ 900
  6. 6 Ru Rustoria.co - … 604
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 604/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] runs a procedural map of size 4,250 with seed 1926677385; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] configured, and what rules apply?

No gather rate appears in the name of Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server facts

Which location is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] based in?

No region is published by Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.235.168.134:28145.

On what Rust version does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] operate?

Rust network protocol 2635 and build 168909 on Windows is what Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] uses. The protocol must match for you to join; Steam will update your game.

How dependable is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] for staying online?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] is live as of now. The uptime it reports suggests it restarted roughly 2 days ago. For the last 7 full days, 162 of 168 hours were online, giving 96% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] perform?

In the last 48 hours, it averaged 70 server fps, with a low of 51. The maximum entity count was 108,470, covering buildings, deployables and all else in the world. Memory use peaked at 3,698 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

No next wipe can be predicted on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 1 hours ago the current world was made.

What does a typical wipe day on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] involve?

Averaged across its recent wipes, the busiest point drew 3 players. The latest wipe's peak fell 2 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Lists and tags

What should you understand from the tags Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] carries?

These are the tags Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod). Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] appear in?

These themed Rust Data Lab lists carry Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Player numbers

How does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] compare with other servers in the rankings?

Player hours over the last week put Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] at #5,303, inside the top 24% of ranked servers.

How many players does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] have at the moment?

Of 50 slots, 0 are taken on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] right now. Averaged over the past week: 0 players, peaking at 2. Peak time in the past 48 hours: 05:00 UTC, when the average was 1 players.

How to join

What is the way to join Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Open the console with F1 in Rust and type client.connect 66.235.168.134:28145. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/cBFcCEQqu3.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.