Rust Data LabData lab · live
Live readings Servers11,850 Players85,370 Populated3,783 Fresh wipes · 3h296 Sampled every 5 min

Element card · group Community · atomic number 15,195, its rank

RustScape Local Test

Offline 66.242.218.24:28015 checked 14d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,195top 70%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:49 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 509
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 509/ 575
  2. 2 Ru Rustoria.co - … 445
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 445/ 475
  3. 3 Ru Rusty Moose |E… 380
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 380/ 250
  4. 4 Ru Rustafied.com … 57
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 57/ 100
  5. 5 Ru Rustoria.co - … 481
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 481/ 250
  6. 6 Ru Rustoria.co - … 25
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 25/ 250

Quick answers

from the figures on this page

Map and rules

How is RustScape Local Test configured, and what rules apply?

Nothing in the name of RustScape Local Test gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does RustScape Local Test sit?

No region is published by RustScape Local Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.242.218.24:28015.

Which Rust version is RustScape Local Test on?

Rust network protocol 2635 and build 168018 on Windows is what RustScape Local Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustScape Local Test stay online?

Right now RustScape Local Test is offline, with its last appearance 14 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does RustScape Local Test wipe, and how often?

Too few wipes are on record for RustScape Local Test to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 17 hours ago.

What does a typical wipe day on RustScape Local Test involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags RustScape Local Test carries?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168018 (Build): The game build is 168018; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list RustScape Local Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustScape Local Test come up?

You will find RustScape Local Test on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does RustScape Local Test compare with other servers in the rankings?

Player hours over the last week put RustScape Local Test at #15,195, inside the top 70% of ranked servers.

What does the current player count on RustScape Local Test tell you?

The last recorded sighting of RustScape Local Test was 14 days 17 hours ago, and it is offline now.

How to join

What is the way to join RustScape Local Test?

In Rust, press F1 and enter client.connect 66.242.218.24:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168018,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168018
Build The game build is 168018.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.