Rust Data LabData lab · live
Live readings Servers11,714 Players56,753 Populated3,283 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Community · atomic number 15,479, its rank

Amazing Rust RED #1 [DEV]

Offline 66.248.205.61:8888 checked 36d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,479top 67%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 411
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 411/ 400
  2. 2 Ru Rustoria.co - … 336
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 336/ 350
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 35/ 250
  4. 4 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34/ 250
  5. 5 Ru Rustafied.com … 44
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 44/ 100
  6. 6 Ru Rustoria.co - … 140
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 140/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Amazing Rust RED #1 [DEV]?

Generated by the game, the map on Amazing Rust RED #1 [DEV] is procedural.

What rules has Amazing Rust RED #1 [DEV] set, and what settings are in force?

Nothing in the name of Amazing Rust RED #1 [DEV] gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Amazing Rust RED #1 [DEV]?

There is no region on record for Amazing Rust RED #1 [DEV]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.248.205.61:8888.

Which Rust version is Amazing Rust RED #1 [DEV] on?

Rust network protocol 2633 and build 163207 on Windows is what Amazing Rust RED #1 [DEV] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Amazing Rust RED #1 [DEV] stay online?

Right now Amazing Rust RED #1 [DEV] is offline, with its last appearance 36 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on Amazing Rust RED #1 [DEV], and at what time?

The record holds too few of Amazing Rust RED #1 [DEV]'s wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 52 days 9 hours ago the current world was made.

Where it appears

What should you understand from the tags Amazing Rust RED #1 [DEV] carries?

The game's server browser reads the tags Amazing Rust RED #1 [DEV] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): The game build is 163207; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Amazing Rust RED #1 [DEV] appear in?

These themed Rust Data Lab lists carry Amazing Rust RED #1 [DEV]: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Amazing Rust RED #1 [DEV] hold among Rust servers?

The seven-day player-hours table has Amazing Rust RED #1 [DEV] at #15,479, in the top 67% of ranked servers.

How many players does Amazing Rust RED #1 [DEV] have at the moment?

Amazing Rust RED #1 [DEV] is offline at the moment; the last sighting was 36 days 9 hours ago.

How to join

What is the way to join Amazing Rust RED #1 [DEV]?

You can connect by pressing F1 in Rust and entering client.connect 66.248.205.61:8888, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163207
Build The game build is 163207.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.