Rust Data LabData lab · live
Live readings Servers11,875 Players97,136 Populated3,915 Fresh wipes · 3h398 Sampled every 5 min

Element card · group Community · atomic number 15,341, its rank

RustBNW

Offline 66.26.215.75:28015 checked 4d ago

Join the experiment
Atomic mass · players now 0/ 16 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:07 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 427
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 427/ 500
  2. 2 Ru Rustoria.co - … 455
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 455/ 475
  3. 3 Ru Rusty Moose |E… 975
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average 975/ 1,000
  4. 4 Ru Rustafied.com … 60
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 60/ 100
  5. 5 Ru Rustoria.co - … 990
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 990/ 1,000
  6. 6 Ru Rustoria.co - … 30
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 30/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on RustBNW?

The map on RustBNW is procedural, made by the game.

What settings and rules apply on RustBNW?

Nothing in the name of RustBNW gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts RustBNW?

Nothing about a region is published by RustBNW. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.26.215.75:28015.

Which Rust version is RustBNW on?

Rust network protocol 2635 and build 168909 on Windows is what RustBNW uses. The protocol must match for you to join; Steam will update your game.

How reliably does RustBNW stay online?

RustBNW is not online at the moment; the last sighting was 4 days 12 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

When does RustBNW wipe, and how often?

The record holds too few of RustBNW's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 20 hours ago.

What does a typical wipe day on RustBNW involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags RustBNW carries?

gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): Player slots: 16; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list RustBNW publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustBNW appear in?

The Rust Data Lab lists that include RustBNW are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does RustBNW compare with other servers in the rankings?

Player hours over the last week put RustBNW at #15,341, inside the top 69% of ranked servers.

How full is RustBNW right now?

No live signal from RustBNW right now, which was last seen 4 days 12 hours ago. The past week gives an average of 0 players.

How to join

How can you connect to RustBNW?

You can connect by pressing F1 in Rust and entering client.connect 66.26.215.75:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players Player slots: 16.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.