Element card · group Modded · atomic number 15,348, its rank
Heralds' Rust Server
Online NA 66.51.96.69:28040 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:07 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Heralds' Rust Server?
A procedural map of size 4,000 with seed 303130808 runs on Heralds' Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Heralds' Rust Server set, and what settings are in force?
No gather rate appears in the name of Heralds' Rust Server. You get up to 4 players per group (quad). survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Heralds' Rust Server?
Heralds' Rust Server gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 66.51.96.69:28040 is the address it uses.
On what Rust version does Heralds' Rust Server operate?
On Linux, Heralds' Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Heralds' Rust Server stay online?
Heralds' Rust Server is live as of now. According to the uptime it reports, the last restart was about 8 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Heralds' Rust Server known for smooth running?
The last 48 hours show an average of 5 server fps and a minimum of 5. Buildings, deployables and everything else in the world added up to as many as 91,301 entities. The highest memory usage was 2,672 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
What is the wiping pattern on Heralds' Rust Server?
The only wipe on Heralds' Rust Server is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 26 days 12 hours ago. A monthly wipe schedule is what its tags publish.
How does Heralds' Rust Server look on the day of a wipe?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags Heralds' Rust Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America: that is the tag list Heralds' Rust Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Heralds' Rust Server come up?
You will find Heralds' Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Population
How does Heralds' Rust Server compare with other servers in the rankings?
Player hours for the past seven days give Heralds' Rust Server #15,348, #1,525 in North America, and a place in the top 69% of ranked servers. Within quad, its rank is #626.
How many players does Heralds' Rust Server have at the moment?
Heralds' Rust Server currently shows 0 players across 50 slots. The seven-day average for this server is 0 players.
How to join
What steps get you onto Heralds' Rust Server?
In Rust, press F1 and enter client.connect 66.51.96.69:28040. Or click Launch Rust here to open Rust via Steam and connect automatically.
