Element card · group Modded · atomic number 11,912, its rank
ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 01:44 UTC, in 5d 2h. Its biweekly schedule tag · low confidence
Coming wipes
- 5d 2hTue 3 Nov, 01:44 UTC
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 19d 2hTue 17 Nov, 01:44 UTC
- 33d 2hTue 1 Dec, 01:44 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on ScoobyD's Playground?
The map on ScoobyD's Playground is procedural at size 3,000 with seed 315848369, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has ScoobyD's Playground set, and what settings are in force?
No gather rate appears in the name of ScoobyD's Playground. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server details
In what location does ScoobyD's Playground sit?
ScoobyD's Playground gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 66.51.96.72:28060 is the address it uses.
Which Rust version is ScoobyD's Playground on?
On Linux, ScoobyD's Playground is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does ScoobyD's Playground stay online?
At the moment, ScoobyD's Playground is online. The uptime it reports suggests it restarted roughly 6 days 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does ScoobyD's Playground perform?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum entity count was 43,814, covering buildings, deployables and all else in the world. Up to 2,870 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
How often does a wipe happen on ScoobyD's Playground, and at what time?
The prediction for ScoobyD's Playground follows its tag, as too few wipes are on record to confirm the schedule. Due next on Tuesday 3 November at 01:44 UTC is its wipe. The world it is running now dates from 8 days 21 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
What does a typical wipe day on ScoobyD's Playground involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 40 hours in.
Tags, lists
Which meanings sit behind the tags on ScoobyD's Playground?
These are the tags ScoobyD's Playground makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does ScoobyD's Playground come up?
The Rust Data Lab lists that include ScoobyD's Playground are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does ScoobyD's Playground place?
ScoobyD's Playground is #11,912 on seven-day player hours, #1,359 in North America, and in the top 54% of all ranked servers.
How many players does ScoobyD's Playground have at the moment?
Of 50 slots, 0 are taken on ScoobyD's Playground right now. The week's figures average 0 players and top out at 1.
How to join
What steps get you onto ScoobyD's Playground?
In Rust, press F1 and enter client.connect 66.51.96.72:28060. Or click Launch Rust here to open Rust via Steam and connect automatically.
