Element card · group Modded · atomic number 15,346, its rank
Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Joe's Private Playland?
The map on Joe's Private Playland is procedural at size 5,000 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Joe's Private Playland set, and what settings are in force?
No gather rate appears in the name of Joe's Private Playland. A group can hold 4 players at most (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
In what location does Joe's Private Playland sit?
The NA tag is how Joe's Private Playland lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 66.51.98.70:28000.
On what Rust version does Joe's Private Playland operate?
On Linux, Joe's Private Playland is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
How dependable is Joe's Private Playland for staying online?
Right now Joe's Private Playland is offline, with its last appearance 16 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 11 October 2026.
Wipe days
What is the wiping pattern on Joe's Private Playland?
An estimate from the force wipe puts the next wipe on Joe's Private Playland. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 18 days 19 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Lists and tags
What should you understand from the tags Joe's Private Playland carries?
gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^r (Roleplay): The server runs as roleplay; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America: that is the tag list Joe's Private Playland publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Joe's Private Playland come up?
The Rust Data Lab lists that include Joe's Private Playland are: Modded Rust servers, measured, Rust roleplay servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player counts
Against other Rust servers, where does Joe's Private Playland place?
Seven-day player hours place Joe's Private Playland at #15,346 overall, #1,547 in North America and in the top 71% of ranked servers. In the quad category it ranks #608.
What does the current player count on Joe's Private Playland tell you?
Joe's Private Playland is offline at the moment; the last sighting was 16 days 6 hours ago.
Getting on
What steps get you onto Joe's Private Playland?
Open the console with F1 in Rust and type client.connect 66.51.98.70:28000. The Launch Rust button on this page does the same job through Steam.
