Rust Data LabData lab · live
Live readings Servers11,713 Players43,388 Populated3,068 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Community · atomic number 15,498, its rank

FINAL ORDER STAGING

Offline 66.51.99.158:3700 checked 37d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,498top 68%
Last wipe62d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 220
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average 220/ 250
  2. 2 Ru Rustoria.co - … 129
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 129/ 200
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average 14/ 250
  5. 5 Ru Rustafied.com … 23
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 23/ 100
  6. 6 Ru Rustoria.co - … 32
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 32/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on FINAL ORDER STAGING?

The map on FINAL ORDER STAGING is procedural at size 4,500 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has FINAL ORDER STAGING set, and what settings are in force?

No gather rate appears in the name of FINAL ORDER STAGING. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts FINAL ORDER STAGING?

No region is published by FINAL ORDER STAGING. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 66.51.99.158:3700.

What Rust version does FINAL ORDER STAGING currently run?

On Linux, FINAL ORDER STAGING is running Rust network protocol 2633 and build 165021. Your game needs to match the protocol to join, and Steam updates it automatically.

Does FINAL ORDER STAGING stay up, and how reliable is its uptime?

FINAL ORDER STAGING is not online at the moment; the last sighting was 37 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on FINAL ORDER STAGING, and at what time?

The record holds too few of FINAL ORDER STAGING's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 62 days 3 hours ago the current world was made.

Where it appears

How should you read the tags on FINAL ORDER STAGING?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165021 (Build): Build number: 165021; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list FINAL ORDER STAGING publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does FINAL ORDER STAGING appear in?

You will find FINAL ORDER STAGING on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does FINAL ORDER STAGING hold among Rust servers?

The seven-day player-hours table has FINAL ORDER STAGING at #15,498, in the top 68% of ranked servers.

What does the current player count on FINAL ORDER STAGING tell you?

The last recorded sighting of FINAL ORDER STAGING was 37 days 8 hours ago, and it is offline now.

How to join

How can you connect to FINAL ORDER STAGING?

You can connect by pressing F1 in Rust and entering client.connect 66.51.99.158:3700, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165021,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165021
Build Build number: 165021.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.