Rust Data LabData lab · live
Live readings Servers11,649 Players46,616 Populated3,134 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 8,639, its rank

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 12m ago

2x quad moddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,639top 39%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #458 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 293
    Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 571 on average 293/ 250
  2. 2 At Atlas - US 2X … 109
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 253 on average 109/ 125
  3. 3 Wa WARBANDITS.GG … 75
    WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 211 on average 75/ 200
  4. 4 Su SURVIVORS.GG #… 35
    SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10 quad · 2x · biweekly · 166 on average 35/ 200
  5. 5 Us US Limitless 2… 117
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 153 on average 117/ 200
  6. 6 Wa WARBANDITS.GG … 36
    WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 149 on average 36/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on TURTLE KINGDOM 2X ONE GRID?

A procedural map of size 1,650 with seed 1337 runs on TURTLE KINGDOM 2X ONE GRID, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

How is TURTLE KINGDOM 2X ONE GRID configured, and what rules apply?

The name says it: gather runs at 2x on TURTLE KINGDOM 2X ONE GRID. A group can hold 4 players at most (quad). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is TURTLE KINGDOM 2X ONE GRID based in?

There is no region on record for TURTLE KINGDOM 2X ONE GRID. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 66.51.99.165:28005.

What Rust version does TURTLE KINGDOM 2X ONE GRID currently run?

Rust network protocol 2635 and build 168909 on Linux is what TURTLE KINGDOM 2X ONE GRID uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does TURTLE KINGDOM 2X ONE GRID stay online?

At the moment, TURTLE KINGDOM 2X ONE GRID is online. About 18 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does TURTLE KINGDOM 2X ONE GRID perform?

Server fps averaged 60 over the last 48 hours, with 54 as the lowest. The maximum entity count was 38,797, covering buildings, deployables and all else in the world. Up to 2,136 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on TURTLE KINGDOM 2X ONE GRID?

With no fixed rhythm, TURTLE KINGDOM 2X ONE GRID wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 15 hours ago.

What does a typical wipe day on TURTLE KINGDOM 2X ONE GRID involve?

Averaged across its recent wipes, the busiest point drew 4 players. The latest wipe's peak fell 32 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 4 when it didn't hold.

Tags, lists

What should you understand from the tags TURTLE KINGDOM 2X ONE GRID carries?

The game's server browser reads the tags TURTLE KINGDOM 2X ONE GRID publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp75 (Max players): It has 75 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does TURTLE KINGDOM 2X ONE GRID come up?

The Rust Data Lab lists that include TURTLE KINGDOM 2X ONE GRID are: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Player numbers

Against other Rust servers, where does TURTLE KINGDOM 2X ONE GRID place?

The seven-day player-hours table has TURTLE KINGDOM 2X ONE GRID at #8,639, in the top 39% of ranked servers. Within quad, its rank is #458.

How full is TURTLE KINGDOM 2X ONE GRID right now?

Of 75 slots, 0 are taken on TURTLE KINGDOM 2X ONE GRID right now. The week's figures average 0 players and top out at 2. Peak time in the past 48 hours: 10:00 UTC, when the average was 1 players.

How to join

What is the way to join TURTLE KINGDOM 2X ONE GRID?

Open the console with F1 in Rust and type client.connect 66.51.99.165:28005. The Launch Rust button on this page does the same job through Steam. You can find its website at https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp75
Max players It has 75 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.